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G4VRML2SceneHandler.hh
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25 //
26 //
27 //
28 // G4VRML2SceneHandler.hh
29 // Satoshi Tanaka & Yasuhide Sawada
30 
31 #ifndef WIN32
32 
33 #ifdef G4VIS_BUILD_VRML_DRIVER
34 
35 #ifndef G4VRML2_SCENE_HANDLER_HH
36 #define G4VRML2_SCENE_HANDLER_HH
37 
38 #include "globals.hh"
39 #include "G4LogicalVolume.hh"
40 #include "G4VSceneHandler.hh"
41 
42 #include "G4FRClient.hh"
43 
44 class G4VRML2;
45 class G4VisAttributes;
46 
47 class G4VRML2SceneHandler: public G4VSceneHandler {
48 
49  enum { MAX_CONNECTION_TRIAL = 10 } ;
50 
51 // methods (public)
52 public:
53  G4VRML2SceneHandler(G4VRML2& system, const G4String& name = "");
54  virtual ~G4VRML2SceneHandler();
55  void AddSolid(const G4Box&);
56  void AddSolid(const G4Cons&);
57  void AddSolid(const G4Tubs&);
58  void AddSolid(const G4Trd&);
59  void AddSolid(const G4Trap&);
60  void AddSolid(const G4Sphere&);
61  void AddSolid(const G4Para&);
62  void AddSolid(const G4Torus&);
63  void AddSolid ( const G4Polycone& polycone ) {
64  G4VSceneHandler::AddSolid (polycone);
65  }
66  void AddSolid ( const G4Polyhedra& polyhedra) {
67  G4VSceneHandler::AddSolid (polyhedra);
68  }
69  void AddSolid ( const G4Orb& orb ) {
71  }
72  void AddSolid ( const G4Ellipsoid& ellipsoid) {
73  G4VSceneHandler::AddSolid (ellipsoid);
74  }
75  void AddSolid ( const G4TessellatedSolid& tess) {
77  }
78  void AddSolid(const G4VSolid&);
79  void AddCompound ( const G4VTrajectory& traj) {
81  }
82  void AddCompound ( const G4VHit& hit) {
84  }
85  void AddCompound ( const G4VDigi& digi) {
87  }
88  void AddCompound ( const G4THitsMap<G4double> & hits) {
90  }
91  void AddCompound ( const G4THitsMap<G4StatDouble> & hits) {
93  }
94 
95  void BeginPrimitives(const G4Transform3D& objectTransformation);
96  void EndPrimitives();
97 
98  void AddPrimitive(const G4Polyline&);
99  void AddPrimitive(const G4Polyhedron&);
100  void AddPrimitive(const G4Text&);
101  void AddPrimitive(const G4Circle&);
102  void AddPrimitive(const G4Square&);
103  void AddPrimitive (const G4Polymarker& polymarker)
104  { G4VSceneHandler::AddPrimitive (polymarker); }
105  void AddPrimitive (const G4Scale& scale)
106  { G4VSceneHandler::AddPrimitive (scale); }
107 
108  void ClearTransientStore(); // Used for triggering detector re-drawing.
109 
110  void BeginModeling();
111  void EndModeling();
112 
113  void VRMLBeginModeling();
114  void VRMLEndModeling();
115 
116  void connectPort(int max_trial = MAX_CONNECTION_TRIAL );
117  void closePort();
118 
119 // methods (private)
120 private:
121  void SendMaterialNode ( const G4VisAttributes* pAV );
122  void SendMaterialNode ();
123 
124  void SendLineColor ( const G4VisAttributes* pAV );
125  void SendMarkerColor ( const G4VMarker& mark ) ;
126  void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
127 
128  G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
129  void GetMarkerWorldPosition ( const G4VMarker& mark ,
130  double* pX ,
131  double* pY ,
132  double* pZ ) ;
133 
134  G4bool IsPVPickable () { return fPVPickable ;}
135  void SetPVPickability ( G4bool on_off ) { fPVPickable = on_off ;}
136  G4double SetPVTransparency () ;
137  G4double GetPVTransparency () { return fPVTransparency ; }
138 
139 // data
140 private:
141 
142  G4VRML2& fSystem; // Graphics system for this scene.
143 
144  G4bool fPVPickable ;
145  G4double fPVTransparency ;
146 
147  static G4int fSceneIdCount;
148 
149 public:
150  G4FRClient fDest ;
151 
152 };
153 
154 #endif //G4VRML2_SCENE_HH
155 #endif //G4VIS_BUILD_VRML_DRIVER
156 #endif //WIN32