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G4VRML2SceneHandler.cc
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1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
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14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
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17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
26 //
27 //
28 // G4VRML2SceneHandler.cc
29 // Satoshi Tanaka & Yasuhide Sawada
30 
31 #ifndef WIN32
32 
33 
34 //=================//
35 #ifdef G4VIS_BUILD_VRML_DRIVER
36 //=================//
37 
38 
39 //#define DEBUG_FR_SCENE
40 
41 #include <unistd.h>
42 #include <fstream>
43 #include <cmath>
44 
45 #include "globals.hh"
46 #include "G4VisManager.hh"
47 
48 #include "G4VPhysicalVolume.hh"
49 #include "G4LogicalVolume.hh"
50 #include "G4Point3D.hh"
51 #include "G4VModel.hh"
52 #include "G4Scene.hh"
53 #include "G4VisAttributes.hh"
54 #include "G4Polyhedron.hh"
55 #include "G4Box.hh"
56 #include "G4Cons.hh"
57 #include "G4Polyline.hh"
58 #include "G4Trd.hh"
59 #include "G4Tubs.hh"
60 #include "G4Text.hh"
61 #include "G4Circle.hh"
62 #include "G4Square.hh"
63 
64 #include "G4VRML2SceneHandler.hh"
65 #include "G4VRML2Viewer.hh"
66 #include "G4VRML2.hh"
67 
68 
69 
70 G4VRML2SceneHandler::G4VRML2SceneHandler(G4VRML2& system, const G4String& name) :
71  G4VSceneHandler(system, fSceneIdCount++, name),
72  fSystem(system),
73  fPVPickable ( false ),
74  fDest()
75 {
76 
77  // PV name pickability
78  if( std::getenv( "G4VRML_PV_PICKABLE" ) != NULL ) {
79 
80  int is_pickable ;
81  sscanf( std::getenv("G4VRML_PV_PICKABLE"), "%d", &is_pickable ) ;
82 
83  if ( is_pickable ) { SetPVPickability ( true ) ; }
84  }
85 
86  // PV Transparency
87  SetPVTransparency ();
88 
89 }
90 
91 
92 G4VRML2SceneHandler::~G4VRML2SceneHandler()
93 {
94 #if defined DEBUG_FR_SCENE
96  G4cout << "***** ~G4VRML2SceneHandler" << G4endl;
97 #endif
98 }
99 
100 
101 
102 #define G4VRML2SCENEHANDLER G4VRML2SceneHandler
103 #define IS_CONNECTED fDest.isConnected()
104 #include "G4VRML2SceneHandlerFunc.icc"
105 #undef IS_CONNECTED
106 #undef G4VRML2SCENEHANDLER
107 
108 
109 void G4VRML2SceneHandler::connectPort(G4int max_trial)
110 {
111  G4int trial = 0 ;
112  int port = fSystem.getPort();
113  for (trial = 0; !fDest.isConnected()&& trial < max_trial; trial++, port++ ) {
114  if (fDest.connect( (const char * )fSystem.getHostName(), port)) {
115  // INET domain connection is established
117  G4cout << "*** GEANT4 is connected to port ";
118  G4cout << fDest.getPort();
119  G4cout << " of server " << fSystem.getHostName() << G4endl;
120  }
121  break;
122  } else {
123  // Connection failed. Try the next port.
125  G4cout << "*** GEANT4 incremented targeting port to ";
126  G4cout << port << G4endl;
127  }
128  }
129 
130  sleep (1);
131 
132  } // for
133 
134  if (!fDest.isConnected()) {
136  G4cout << "*** INET Connection failed. " << G4endl;
137  G4cout << " Maybe, you have not invoked viewer g4vrmlview yet, " << G4endl;
138  G4cout << " or too many viewers are already running in the " << G4endl;
139  G4cout << " server host(" << fSystem.getHostName() << "). " << G4endl;
140  }
141  }
142 }
143 
144 void G4VRML2SceneHandler::closePort()
145 {
146  fDest.close();
148  G4cout << "*** INET Connection closed. " << G4endl;
149 }
150 
151 
152 G4int G4VRML2SceneHandler::fSceneIdCount = 0;
153 
154 #endif
155 #endif //WIN32