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G4PSFlatSurfaceFlux3D.cc
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28 // G4PSFlatSurfaceFlux3D
29 #include "G4PSFlatSurfaceFlux3D.hh"
30 
32 // (Description)
33 // This is a primitive scorer class for scoring Surface Flux.
34 // Current version assumes only for G4Box shape, and the surface
35 // is defined at the -Z plane of the box.
36 // The surface flux is given in the unit of area.
37 // e.g. sum of 1/cos(T)/mm2, where T is a incident angle of the
38 // track on the surface.
39 //
40 //
41 // Surface is defined at the -Z surface.
42 // Direction -Z +Z
43 // 0 IN || OUT ->|<- | fFlux_InOut
44 // 1 IN ->| | fFlux_In
45 // 2 OUT |<- | fFlux_Out
46 //
47 // Created: 2007-08-14 Tsukasa ASO
48 // 2010-07-22 Introduce Unit specification.
49 //
51 
53  G4int ni, G4int nj, G4int nk,
54  G4int di, G4int dj, G4int dk)
55  :G4PSFlatSurfaceFlux(name,direction),
56  fDepthi(di),fDepthj(dj),fDepthk(dk)
57 {
58  fNi=ni;
59  fNj=nj;
60  fNk=nk;
61 }
62 
64  const G4String& unit,
65  G4int ni, G4int nj, G4int nk,
66  G4int di, G4int dj, G4int dk)
67  :G4PSFlatSurfaceFlux(name,direction),
68  fDepthi(di),fDepthj(dj),fDepthk(dk)
69 {
70  fNi=ni;
71  fNj=nj;
72  fNk=nk;
73  SetUnit(unit);
74 }
75 
77 {;}
78 
80 {
81  const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
82  G4int i = touchable->GetReplicaNumber(fDepthi);
83  G4int j = touchable->GetReplicaNumber(fDepthj);
84  G4int k = touchable->GetReplicaNumber(fDepthk);
85 
86  return i*fNj*fNk+j*fNk+k;
87 }