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G4PhysicalVolumesSearchScene.cc
Go to the documentation of this file. Or view the newest version in sPHENIX GitHub for file G4PhysicalVolumesSearchScene.cc
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29 // John Allison 5th September 2018, based on G4PhysicalVolumeSearchScene
30 // An artificial scene to find physical volumes. Instead of returning the
31 // first occurrence (G4PhysicalVolumeSearchScene) this class (note the extra
32 // 's' in the name of this class) returns a vector of all occurrences.
33 
35 
36 #include <regex>
37 
39 (G4PhysicalVolumeModel* pSearchVolumesModel, // usually a world
40  const G4String& requiredPhysicalVolumeName,
41  G4int requiredCopyNo)
42 : fpSearchVolumesModel (pSearchVolumesModel)
43 , fMatcher (requiredPhysicalVolumeName)
44 , fRequiredCopyNo (requiredCopyNo)
45 {}
46 
48 {
50  const G4String& name = pCurrentPV->GetName();
52 
53  // Match the name with the required physical volume name. The latter can be of
54  // the form "/regexp/", where regexp is a regular expression (see C++ regex),
55  // or a plain name, in which case there must be an exact match.
56  if (fMatcher.Match(name)) {
57  if ((fRequiredCopyNo < 0 || // I.e., ignore negative request
58  fRequiredCopyNo == copyNo)) {
59  auto path = fpSearchVolumesModel->GetFullPVPath();
60  path.pop_back(); // Base node is one up from found node
61  fFindings.push_back
62  (Findings
64  pCurrentPV,
65  copyNo,
67  path,
69  }
70  }
71 }
72 
74 : fRegexFlag(false)
75 {
76  if (requiredMatch.size()) {
77  size_t last = requiredMatch.size() - 1;
78  // If required name begins and ends with '/', treat as a regular expression.
79  // 0 causes a conversion ambiguity that upsets the Windows compiler, so use 0U.
80  if (requiredMatch[0U] == '/' && requiredMatch[last] == '/') {
81  if (last > 1) { // Non-null regexp
82  // regex match required
83  fRegexFlag = true;
84  // Extract the required regex
85  fRequiredMatch = requiredMatch.substr(1,last-1);
86  }
87  } else {
88  // Exact match required
89  fRequiredMatch = requiredMatch;
90  }
91  }
92  if (fRequiredMatch.isNull()) {
94  ("G4PhysicalVolumesSearchScene::Matcher::Matcher",
95  "modeling0013", JustWarning, "Required match is null");
96  }
97 }
98 
100 // Match the string with the required match. The latter can be of the form
101 // "/regexp/", where regexp is a regular expression (see C++ regex),
102 // or a plain string, in which case there must be an exact match.
103 {
104  G4bool found = false;
105  if (fRequiredMatch.size()) {
106  if (fRegexFlag) { // Use extracted regex
107  std::regex requiredRegex(fRequiredMatch);
108  std::cmatch match;
109  std::regex_search(s.c_str(), match, requiredRegex);
110  if (match.size() > 0) found = true;
111  } else { // Require complete match
112  if (s == fRequiredMatch) found = true;
113  }
114  }
115  return found;
116 }