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G3toG4MANY.hh
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25 //
26 //
27 //
28 // ----------------------
29 // Class Description:
30 //
31 // Definition of global methods:
32 //
33 // void G3toG4MANY(G3VolTableEntry* curVTE);
34 //
35 // void MakeBooleanSolids(G3VolTableEntry* curVTE,
36 // G3VolTableEntryVector* overlaps,
37 // const G4Transform3D& transform);
38 //
39 // void SubstractSolids(G3VolTableEntry* vte1,
40 // G3VolTableEntry* vte2,
41 // G4int copy,
42 // const G4Transform3D& transform);
43 //
44 // G4Transform3D GetTransform3D(G3Pos*);
45 //
46 // MANY positions are resolved in G3toG4MANY() function, which has to be
47 // processed before G3toG4BuildTree() (it is not called by default).
48 // In order to resolve MANY, the user code has to provide additional info
49 // using G4gsbool(G4String volName, G4String manyVolName) function, for
50 // all overlapping volumes. Daughters of overlapping volumes are then
51 // resolved automatically and should not be specified via Gsbool.
52 //
53 // Limitation: a volume with a MANY position can have only this one
54 // ---------- position; if more than one position is needed a new volume
55 // has to be defined (gsvolu) for each position.
56 
57 // ----------------------
58 //
59 // By I.Hrivnacova, 22.10.01
60 
61 #ifndef G3TOG4_MANY_HH
62 #define G3TOG4_MANY_HH 1
63 
64 #include <vector>
65 #include "G3VolTableEntry.hh"
66 #include "G4Transform3D.hh"
67 
68 typedef std::vector<G3VolTableEntry*> G3VolTableEntryVector;
69 
70 void G3toG4MANY(G3VolTableEntry* curVTE);
71 
73  G3VolTableEntryVector* overlaps,
74  const G4Transform3D& transform);
75 
77  G3VolTableEntry* vte2,
78  G4int copy,
79  const G4Transform3D& transform);
80 
82 
83 #endif