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ECCE @ EIC Software
Reference for
ECCE @ EIC
simulation and reconstruction software on GitHub
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This is the complete list of members for G4LightTargetCollider, including all inherited members.
| AbsorptionOnDeuteron(G4InuclParticle *bullet) | G4LightTargetCollider | private |
| balance | G4CascadeColliderBase | protected |
| collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput) | G4LightTargetCollider | virtual |
| fsGen | G4LightTargetCollider | private |
| G4CascadeColliderBase(const G4String &name, G4int verbose=0) | G4CascadeColliderBase | |
| G4LightTargetCollider() | G4LightTargetCollider | |
| G4LightTargetCollider(const G4LightTargetCollider &) | G4LightTargetCollider | private |
| G4VCascadeCollider(const G4String &name, G4int verbose=0) | G4VCascadeCollider | |
| GammaDCrossSection(G4double) | G4LightTargetCollider | private |
| inelasticInteractionPossible(G4InuclParticle *bullet, G4InuclParticle *target, G4double ekin) const | G4CascadeColliderBase | protectedvirtual |
| interCase | G4CascadeColliderBase | protected |
| mD | G4LightTargetCollider | private |
| mN | G4LightTargetCollider | private |
| mP | G4LightTargetCollider | private |
| operator=(const G4LightTargetCollider &) | G4LightTargetCollider | private |
| output | G4LightTargetCollider | private |
| pFermiD | G4LightTargetCollider | private |
| rescatter(G4InuclParticle *, G4KineticTrackVector *, G4V3DNucleus *, G4CollisionOutput &) | G4CascadeColliderBase | inlinevirtual |
| setName(const G4String &name) | G4VCascadeCollider | inlineprotectedvirtual |
| setVerboseLevel(G4int verbose=0) | G4LightTargetCollider | virtual |
| SingleNucleonScattering(const G4InuclElementaryParticle &projectile, const G4InuclElementaryParticle &targetNucleon) | G4LightTargetCollider | private |
| theElementaryParticleCollider | G4LightTargetCollider | private |
| theName | G4VCascadeCollider | protected |
| useEPCollider(G4InuclParticle *bullet, G4InuclParticle *target) const | G4CascadeColliderBase | protectedvirtual |
| validateOutput(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output) | G4CascadeColliderBase | protectedvirtual |
| validateOutput(const G4Fragment &fragment, G4CollisionOutput &output) | G4CascadeColliderBase | protectedvirtual |
| validateOutput(G4InuclParticle *bullet, G4InuclParticle *target, const std::vector< G4InuclElementaryParticle > &particles) | G4CascadeColliderBase | protectedvirtual |
| verboseLevel | G4VCascadeCollider | protected |
| ~G4CascadeColliderBase() | G4CascadeColliderBase | virtual |
| ~G4LightTargetCollider() | G4LightTargetCollider | virtual |
| ~G4VCascadeCollider() | G4VCascadeCollider | inlinevirtual |