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PHG4ParticleGun.cc
Go to the documentation of this file.
Or view
the newest version in sPHENIX GitHub for file PHG4ParticleGun.cc
1
#include "
PHG4ParticleGun.h
"
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#include "
PHG4InEvent.h
"
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#include "
PHG4Particlev1.h
"
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#include <
phool/getClass.h
>
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#include <vector>
// for vector, vector<>::const_iterator
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class
PHCompositeNode
;
11
class
PHG4Particle
;
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PHG4ParticleGun::PHG4ParticleGun
(
const
std::string &
name
)
14
:
PHG4ParticleGeneratorBase
(name)
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{
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return
;
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}
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int
PHG4ParticleGun::process_event
(
PHCompositeNode
*topNode)
20
{
21
PHG4InEvent
*ineve = findNode::getClass<PHG4InEvent>(topNode,
"PHG4INEVENT"
);
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ReuseExistingVertex
(topNode);
// checks if we should reuse existing vertex
23
int
vtxindex = ineve->
AddVtx
(
get_vtx_x
(),
get_vtx_y
(),
get_vtx_z
(),
get_t0
());
24
std::vector<PHG4Particle *>::const_iterator iter;
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for
(iter =
particlelist_begin
(); iter !=
particlelist_end
(); ++iter)
26
{
27
PHG4Particle
*
particle
=
new
PHG4Particlev1
(*iter);
28
SetParticleId
(particle, ineve);
29
ineve->
AddParticle
(vtxindex, particle);
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}
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if
(
Verbosity
() > 0)
32
{
33
ineve->
identify
();
34
}
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return
0;
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}
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blob
master
simulation
g4simulation
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PHG4ParticleGun.cc
Built by
Jin Huang
. updated:
Wed Jun 29 2022 17:24:44
using
1.8.2 with
ECCE GitHub integration