65 G4Material* soft = material -> GetMaterial(
"soft_tissue");
82 "logical" + volumeName,
87 "physicalUrinaryBladder",
96 G4Colour colour = colourPointer -> GetColour(colourName);
107 G4cout <<
"Volume of UrinaryBladder = " << UrinaryBladderVol/
cm3 <<
" cm^3" <<
G4endl;
111 G4cout <<
"Material of UrinaryBladder = " << UrinaryBladderMat <<
G4endl;
115 G4cout <<
"Density of Material = " << UrinaryBladderDensity*
cm3/
g <<
" g/cm^3" <<
G4endl;
118 G4double UrinaryBladderMass = (UrinaryBladderVol)*UrinaryBladderDensity;
119 G4cout <<
"Mass of UrinaryBladder = " << UrinaryBladderMass/
gram <<
" g" <<
G4endl;
122 return physUrinaryBladder;