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G4TrajectoryDrawByAttribute.hh
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25 //
26 //
27 // Jane Tinslay September 2006
28 //
29 // Draw trajectories according to attribute.
30 //
31 #ifndef G4TRAJECTORYDRAWBYATTRIBUTE_HH
32 #define G4TRAJECTORYDRAWBYATTRIBUTE_HH
33 
34 #include "globals.hh"
35 #include "G4VTrajectoryModel.hh"
36 #include <map>
37 
38 class G4VAttValueFilter;
39 class G4VisTrajContext;
40 
42 
43 public:
44 
45  // Constructor
47 
48  // Destructor
50 
51  // Draw the trajectory
52  virtual void Draw(const G4VTrajectory& trajectory,
53  const G4bool& visible = true) const;
54 
55  // Print configuration
56  virtual void Print(std::ostream& ostr) const;
57 
58  // Configuration methods
59  void Set(const G4String& attribute);
61  void AddValueContext(const G4String& name, G4VisTrajContext* context);
62 
63 private:
64 
66 
67  typedef std::pair<G4String, Config> Pair;
68  typedef std::map<Pair, G4VisTrajContext*> ContextMap;
69 
70  // Data members
73 
74  // Caching
75  mutable G4bool fFirst;
78 
79 };
80 
81 #endif