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PrimaryGeneratorAction.cc
Go to the documentation of this file. Or view the newest version in sPHENIX GitHub for file PrimaryGeneratorAction.cc
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25 //
28 //
29 //
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32 
33 #include "PrimaryGeneratorAction.hh"
34 
35 #include "DetectorConstruction.hh"
36 #include "PrimaryGeneratorMessenger.hh"
37 
38 #include "G4Event.hh"
39 #include "G4ParticleTable.hh"
40 #include "G4ParticleDefinition.hh"
41 #include "G4SystemOfUnits.hh"
42 #include "Randomize.hh"
43 
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45 
48  fParticleGun(0),fDetector(DC),fRndmBeam(0),fGunMessenger(0)
49 {
50  G4int n_particle = 1;
51  fParticleGun = new G4ParticleGun(n_particle);
53 
54  //create a messenger for this class
56 }
57 
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59 
61 {
62  delete fParticleGun;
63  delete fGunMessenger;
64 }
65 
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67 
69 {
70  // default particle kinematic
71  //
74  = particleTable->FindParticle("e-");
78  G4double x0 = -0.5*(fDetector->GetWorldSizeX());
80 }
81 
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83 
85 {
86  //this function is called at the begining of event
87  //
88  //randomize the beam, if requested.
89  if (fRndmBeam > 0.)
90  {
93  G4double x0 = oldPosition.x();
94  G4double y0 = oldPosition.y() + (2*G4UniformRand()-1.)*rbeam;
95  G4double z0 = oldPosition.z() + (2*G4UniformRand()-1.)*rbeam;
98  fParticleGun->SetParticlePosition(oldPosition);
99  }
100  else fParticleGun->GeneratePrimaryVertex(anEvent);
101 }
102 
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