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G4INCLCascadeAction.cc
Go to the documentation of this file.
Or view
the newest version in sPHENIX GitHub for file G4INCLCascadeAction.cc
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// INCL++ intra-nuclear cascade model
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// Alain Boudard, CEA-Saclay, France
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// Joseph Cugnon, University of Liege, Belgium
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// Jean-Christophe David, CEA-Saclay, France
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// Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
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// Sylvie Leray, CEA-Saclay, France
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// Davide Mancusi, CEA-Saclay, France
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//
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#define INCLXX_IN_GEANT4_MODE 1
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#include "
globals.hh
"
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#include "
G4INCLCascadeAction.hh
"
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#include "
G4INCLLogger.hh
"
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#include "
G4INCLRandom.hh
"
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namespace
G4INCL {
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CascadeAction::CascadeAction
() :
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stepCounter(0)
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{}
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CascadeAction::~CascadeAction
()
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{}
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void
CascadeAction::beforeRunAction
(
Config
const
*
config
) {
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beforeRunDefaultAction
(config);
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beforeRunUserAction
(config);
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}
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void
CascadeAction::beforeCascadeAction
(
IPropagationModel
*
pm
) {
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beforeCascadeDefaultAction
(pm);
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beforeCascadeUserAction
(pm);
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}
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void
CascadeAction::beforePropagationAction
(
IPropagationModel
*
pm
) {
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beforePropagationDefaultAction
(pm);
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beforePropagationUserAction
(pm);
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}
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void
CascadeAction::beforeAvatarAction
(
IAvatar
*
a
,
Nucleus
*
n
) {
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beforeAvatarDefaultAction
(a, n);
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beforeAvatarUserAction
(a, n);
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}
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void
CascadeAction::afterAvatarAction
(
IAvatar
*
a
,
Nucleus
*
n
,
FinalState
*
fs
) {
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afterAvatarDefaultAction
(a, n, fs);
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afterAvatarUserAction
(a, n, fs);
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}
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void
CascadeAction::afterPropagationAction
(
IPropagationModel
*
pm
,
IAvatar
*avatar) {
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afterPropagationDefaultAction
(pm, avatar);
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afterPropagationUserAction
(pm, avatar);
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}
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void
CascadeAction::afterCascadeAction
(
Nucleus
*
n
) {
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afterCascadeDefaultAction
(n);
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afterCascadeUserAction
(n);
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}
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void
CascadeAction::afterRunAction
() {
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afterRunDefaultAction
();
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afterRunUserAction
();
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}
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void
CascadeAction::beforeRunDefaultAction
(
Config
const
*
/*pm*/
) {}
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void
CascadeAction::beforeCascadeDefaultAction
(
IPropagationModel
*
/*pm*/
) {}
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void
CascadeAction::beforePropagationDefaultAction
(
IPropagationModel
*
/*pm*/
) {
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// assert(pm->getNucleus()->getStore()->getBook().getCascading() == pm->getNucleus()->getStore()->countCascading());
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}
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void
CascadeAction::beforeAvatarDefaultAction
(
IAvatar
*
a
,
Nucleus
*
n
) {
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n->
getStore
()->
getBook
().
incrementAvatars
(a->
getType
());
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INCL_DEBUG
(
"Random seeds before avatar "
<< a->
getID
() <<
": "
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<<
G4INCL::Random::getSeeds
() <<
'\n'
);
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INCL_DEBUG
(
"Next avatar:"
<<
'\n'
<< a->
dump
() <<
'\n'
);
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}
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void
CascadeAction::afterAvatarDefaultAction
(
IAvatar
*
a
,
Nucleus
*
/*n*/
,
FinalState
*
fs
) {
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if
(!fs)
// do nothing if there is no final state
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return
;
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INCL_DEBUG
(
"Random seeds after avatar "
<< a->
getID
() <<
": "
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<<
G4INCL::Random::getSeeds
() <<
'\n'
);
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ParticleList
const
&modified = fs->
getModifiedParticles
();
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for
(
ParticleIter
p
=modified.begin(),
e
=modified.end();
p
!=
e
; ++
p
)
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if
(a->
isACollision
())
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(*p)->incrementNumberOfCollisions();
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else
if
(a->
isADecay
())
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(*p)->incrementNumberOfDecays();
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ParticleList
const
&created = fs->
getCreatedParticles
();
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for
(
ParticleIter
p
=created.begin(),
e
=created.end();
p
!=
e
; ++
p
)
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if
(a->
isACollision
())
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(*p)->incrementNumberOfCollisions();
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else
if
(a->
isADecay
())
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(*p)->incrementNumberOfDecays();
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}
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void
CascadeAction::afterPropagationDefaultAction
(
IPropagationModel
*
/* pm */
,
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IAvatar
*
/*avatar */
) {
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++
stepCounter
;
// Increment the step counter
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#ifdef INCL_DEBUG_LOG
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// INCL_DATABLOCK(pm->getNucleus()->getStore()->printParticleConfiguration());
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#endif
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}
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void
CascadeAction::afterCascadeDefaultAction
(
Nucleus
*
/*pm*/
) {}
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void
CascadeAction::afterRunDefaultAction
() {}
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}
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G4INCLCascadeAction.cc
Built by
Jin Huang
. updated:
Wed Jun 29 2022 17:25:44
using
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ECCE GitHub integration