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G4VRML1SceneHandler.cc
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1 //
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4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
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19 // * technical work of the GEANT4 collaboration. *
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25 //
26 //
27 //
28 // G4VRML1SceneHandler.cc
29 // Yasuhide Sawada and Satoshi Tanaka
30 
31 #ifndef WIN32
32 
33 //=================//
34 #ifdef G4VIS_BUILD_VRML_DRIVER
35 //=================//
36 
37 
38 //#define DEBUG_FR_SCENE
39 
40 #include <unistd.h>
41 #include <fstream>
42 
43 #include "globals.hh"
44 #include "G4VisManager.hh"
45 #include "G4VPhysicalVolume.hh"
46 #include "G4LogicalVolume.hh"
47 #include "G4Point3D.hh"
48 #include "G4Scene.hh"
49 #include "G4VisAttributes.hh"
50 #include "G4Polyhedron.hh"
51 #include "G4Box.hh"
52 #include "G4Cons.hh"
53 #include "G4Polyline.hh"
54 #include "G4Trd.hh"
55 #include "G4Tubs.hh"
56 #include "G4Trap.hh"
57 #include "G4Para.hh"
58 #include "G4Torus.hh"
59 #include "G4Sphere.hh"
60 #include "G4Text.hh"
61 #include "G4Circle.hh"
62 #include "G4Square.hh"
63 
64 #include "G4VRML1SceneHandler.hh"
65 #include "G4VRML1Viewer.hh"
66 #include "G4VRML1.hh"
67 
68 
69 
70 G4VRML1SceneHandler::G4VRML1SceneHandler(G4VRML1& system, const G4String& name) :
71  G4VSceneHandler(system, fSceneIdCount++, name),
72  fSystem(system),
73  fDest()
74 {
75  fCurrentDEF = "";
76 }
77 
78 
79 G4VRML1SceneHandler::~G4VRML1SceneHandler()
80 {
81 #if defined DEBUG_FR_SCENE
83  G4cout << "***** ~G4VRML1SceneHandler" << G4endl;
84 #endif
85 }
86 
87 
88 
89 #define G4VRML1SCENEHANDLER G4VRML1SceneHandler
90 #define IS_CONNECTED fDest.isConnected()
91 #include "G4VRML1SceneHandlerFunc.icc"
92 #undef IS_CONNECTED
93 #undef G4VRML1SCENEHANDLER
94 
95 
96 void G4VRML1SceneHandler::connectPort(G4int max_trial)
97 {
98  G4int trial = 0 ;
99  int port = fSystem.getPort();
100  for (trial = 0; !fDest.isConnected()&& trial < max_trial; trial++, port++ ) {
101  if (fDest.connect( (const char * )fSystem.getHostName(), port)) {
102  // INET domain connection is established
104  G4cout << "*** GEANT4 is connected to port ";
105  G4cout << fDest.getPort();
106  G4cout << " of server " << fSystem.getHostName() << G4endl;
107  }
108  break;
109  } else {
110  // Connection failed. Try the next port.
112  G4cout << "*** GEANT4 incremented targeting port to ";
113  G4cout << port << G4endl;
114  }
115  }
116 
117  sleep (1);
118 
119  } // for
120 
121  if (!fDest.isConnected()) {
123  G4cout << "*** INET Connection failed. " << G4endl;
124  G4cout << " Maybe, you have not invoked viewer g4vrmlview yet, " << G4endl;
125  G4cout << " or too many viewers are already running in the " << G4endl;
126  G4cout << " server host(" << fSystem.getHostName() << "). " << G4endl;
127  }
128  }
129 }
130 
131 void G4VRML1SceneHandler::closePort()
132 {
133  fDest.close();
135  G4cout << "*** INET Connection closed. " << G4endl;
136 }
137 
138 
139 G4int G4VRML1SceneHandler::fSceneIdCount = 0;
140 
141 #endif
142 #endif