ECCE @ EIC Software
Reference for
ECCE @ EIC
simulation and reconstruction software on GitHub
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This is the complete list of members for G4InuclCollider, including all inherited members.
balance | G4CascadeColliderBase | protected |
collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput) | G4InuclCollider | virtual |
deexcite(const G4Fragment &fragment, G4CollisionOutput &globalOutput) | G4InuclCollider | protected |
DEXoutput | G4InuclCollider | private |
G4CascadeColliderBase(const G4String &name, G4int verbose=0) | G4CascadeColliderBase | |
G4InuclCollider() | G4InuclCollider | |
G4InuclCollider(const G4InuclCollider &) | G4InuclCollider | private |
G4VCascadeCollider(const G4String &name, G4int verbose=0) | G4VCascadeCollider | |
inelasticInteractionPossible(G4InuclParticle *bullet, G4InuclParticle *target, G4double ekin) const | G4CascadeColliderBase | protectedvirtual |
interCase | G4CascadeColliderBase | protected |
operator=(const G4InuclCollider &) | G4InuclCollider | private |
output | G4InuclCollider | private |
photonuclearOkay(G4CollisionOutput &checkOutput) const | G4InuclCollider | protected |
rescatter(G4InuclParticle *bullet, G4KineticTrackVector *theSecondaries, G4V3DNucleus *theNucleus, G4CollisionOutput &globalOutput) | G4InuclCollider | virtual |
setName(const G4String &name) | G4VCascadeCollider | inlineprotectedvirtual |
setVerboseLevel(G4int verbose=0) | G4InuclCollider | virtual |
theDeexcitation | G4InuclCollider | private |
theElementaryParticleCollider | G4InuclCollider | private |
theIntraNucleiCascader | G4InuclCollider | private |
theName | G4VCascadeCollider | protected |
useCascadeDeexcitation() | G4InuclCollider | |
useEPCollider(G4InuclParticle *bullet, G4InuclParticle *target) const | G4CascadeColliderBase | protectedvirtual |
usePreCompoundDeexcitation() | G4InuclCollider | |
validateOutput(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output) | G4CascadeColliderBase | protectedvirtual |
validateOutput(const G4Fragment &fragment, G4CollisionOutput &output) | G4CascadeColliderBase | protectedvirtual |
validateOutput(G4InuclParticle *bullet, G4InuclParticle *target, const std::vector< G4InuclElementaryParticle > &particles) | G4CascadeColliderBase | protectedvirtual |
verboseLevel | G4VCascadeCollider | protected |
~G4CascadeColliderBase() | G4CascadeColliderBase | virtual |
~G4InuclCollider() | G4InuclCollider | virtual |
~G4VCascadeCollider() | G4VCascadeCollider | inlinevirtual |