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G4CollisionPN Member List

This is the complete list of members for G4CollisionPN, including all inherited members.

AddComponent(G4VCollision *aC)G4CollisionCompositeinline
colliders1G4CollisionPNprivate
colliders2G4CollisionPNprivate
CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4CollisionCompositevirtual
crossSectionSourceG4CollisionPNprivate
establish_G4MT_TLS_G4VCollision()G4VCollision
FinalState(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4CollisionCompositevirtual
G4CollisionComposite()G4CollisionComposite
G4CollisionPN()G4CollisionPN
G4CollisionPN(const G4CollisionPN &)G4CollisionPNprivate
G4VCollision()G4VCollision
G4VCollision(void *s1, void *s2, void *s3, void *s4, void *s5, void *s6, void *s7)G4VCollision
GetAngularDistribution() const G4CollisionPNinlineprotectedvirtual
GetComponents() const G4CollisionCompositeinlinevirtual
GetCrossSectionSource() const G4CollisionPNinlineprotectedvirtual
GetListOfColliders(G4int whichOne) const G4CollisionPNprotectedvirtual
GetName() const G4CollisionPNinlinevirtual
GetNumberOfPartons(const G4ParticleDefinition *aP) const G4VCollisioninlineprotected
IsInCharge(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4CollisionCompositevirtual
operator!=(const G4CollisionPN &right) const G4CollisionPN
G4CollisionComposite::operator!=(const G4VCollision &right) const G4VCollision
operator=(const G4CollisionPN &)G4CollisionPNprivate
operator==(const G4CollisionPN &right) const G4CollisionPN
G4CollisionComposite::operator==(const G4VCollision &right) const G4VCollision
Print() const G4VCollisionvirtual
Print(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4VCollisionvirtual
~G4CollisionComposite()G4CollisionCompositevirtual
~G4CollisionPN()G4CollisionPNvirtual
~G4VCollision()G4VCollisionvirtual