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G4RayTrajectory.hh
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29 
30 // class description:
31 //
32 // This is a concrete class of G4VTrajectory which represents a trajectory of a ray.
33 // This class is used by G4RayTracer. Objects of this class are created by G4RTTrackingAction.
34 // This class does not have concrete implementations of draw and print methods but
35 // information stored in this class is used by determining a colour of a pixel of the picture.
36 //
37 
39 //G4RayTrajectory.hh
41 
42 #ifndef G4RayTrajectory_h
43 #define G4RayTrajectory_h 1
44 
45 class G4Step;
46 
47 #include "G4VTrajectory.hh"
48 #include "G4Allocator.hh"
49 #include <stdlib.h>
50 #include <vector>
51 #include "globals.hh"
52 #include "G4Track.hh"
53 #include "G4RayTrajectoryPoint.hh"
54 
55 
57 {
58  public:
59 
60  G4RayTrajectory();
62  virtual ~G4RayTrajectory();
63 
64  private:
65 
67 
68  public:
69 
70  inline void* operator new(size_t);
71  inline void operator delete(void*);
72  // inline int operator == (const G4RayTrajectory& right){return (this==&right);}
73 
74  virtual void AppendStep(const G4Step*);
75  virtual void ShowTrajectory(std::ostream&) const;
76  virtual void DrawTrajectory() const {;}
77  virtual int GetPointEntries() const {return positionRecord->size();}
78  virtual G4VTrajectoryPoint* GetPoint(G4int i) const
79  { return (*positionRecord)[i]; }
81  { return (*positionRecord)[i]; }
82  virtual void MergeTrajectory(G4VTrajectory* secondTrajectory);
83 
84 // Get/Set functions to satisfy pure virtual functions of base class.
85  inline G4int GetTrackID() const { return 0; }
86  inline G4int GetParentID() const { return 0; }
87  inline G4String GetParticleName() const { return ""; }
88  inline G4double GetCharge() const { return 0.; }
89  inline G4int GetPDGEncoding() const { return 0; }
90  inline G4ThreeVector GetInitialMomentum() const { return G4ThreeVector(); }
91 
92  private:
93 
94  std::vector<G4RayTrajectoryPoint*>* positionRecord;
95 };
96 
97 #if defined G4VIS_ALLOC_EXPORT
99 #else
101 #endif
102 
103 inline void* G4RayTrajectory::operator new(size_t)
104 {
107  return (void*)rayTrajectoryAllocator()->MallocSingle();
108 }
109 
110 inline void G4RayTrajectory::operator delete(void* aTrajectory)
111 {
112  rayTrajectoryAllocator()->FreeSingle((G4RayTrajectory*)aTrajectory);
113 }
114 
115 
116 #endif
117