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G4VCollision.cc
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27 
28 #include "globals.hh"
29 #include "G4ios.hh"
30 #include "G4VCollision.hh"
31 #include "G4VCrossSectionSource.hh"
32 #include "G4KineticTrack.hh"
33 
35 { }
36 
38 {
39 }
40 
41 
43 {
44  return (this == (G4VCollision *) &right);
45 }
46 
47 
49 {
50  return (this != (G4VCollision *) &right);
51 }
52 
53 
55  const G4KineticTrack& aTrk2) const
56 {
57  G4double sigma = 0.;
58 
60 
61  if (xSource != 0)
62  {
63  // There is a cross section for this Collision
64  sigma = xSource->CrossSection(aTrk1,aTrk2);
65  }
66  return sigma;
67 }
68 
69 
70 void G4VCollision::Print() const
71 {
72  G4String name = GetName();
73 
74  G4cout << "---- " << name << "---- Cross section" << G4endl;
75 
77  if (xSource) xSource->Print();
78 
79  G4int nComponents = 0;
81  if (components)
82  {
83  nComponents = components->size();
84  }
85  G4cout << "---- " << name << "---- has " << nComponents << " components" <<G4endl;
86  G4int i = 0;
87  G4CollisionVector::const_iterator iter;
88  if (components)
89  {
90  for (iter = components->begin(); iter != components->end(); ++iter)
91  {
92  G4cout << "---- " << name << " ---- Component " << i << G4endl;
93  ((*iter))->Print();
94  i++;
95  }
96  }
97 
98 }
99 
100 
102  const G4KineticTrack& trk2) const
103 {
104  G4String name = GetName();
105 
106  if (IsInCharge(trk1,trk2))
107  {
108  G4cout << "---- " << name << "is in charge ---- " << G4endl;
109  }
110  else
111  {
112  G4cout << "---- " << name << "is not in charge ---- " << G4endl;
113  }
114 
115  G4cout << "---- " << name << "---- Cross section" << G4endl;
116 
117  const G4VCrossSectionSource* xSource = GetCrossSectionSource();
118  if (xSource) xSource->Print();
119  G4cout << "Cross section = " << CrossSection(trk1,trk2) << G4endl;
120 
121  G4int nComponents = 0;
123  if (components)
124  {
125  nComponents = components->size();
126  }
127  G4cout << "---- " << name << "has " << nComponents << " components" <<G4endl;
128 
129  G4int i = 0;
130  G4CollisionVector::const_iterator iter;
131  if (components)
132  {
133  for (iter = components->begin(); iter != components->end(); ++iter)
134  {
135  G4cout << "Component " << i << G4endl;
136  ((*iter))->Print();
137  i++;
138  }
139  }
140 }
141 
142 G4VCollision::G4VCollision(void*, void*, void *, void *, void *, void *, void *){}