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G4VTreeSceneHandler.cc
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29 // John Allison 5th April 2001
30 // A base class for a scene handler to dump geometry hierarchy.
31 // Based on a provisional G4VTreeGraphicsScene (was in modeling).
32 
33 #include "G4VTreeSceneHandler.hh"
34 
35 #include "G4VSolid.hh"
36 #include "G4PhysicalVolumeModel.hh"
37 #include "G4VPhysicalVolume.hh"
38 #include "G4LogicalVolume.hh"
39 
41 // Counter for Tree scene handlers.
42 
44  const G4String& name):
45  G4VSceneHandler(system, fSceneIdCount++, name),
46  fpCurrentObjectTransformation (0)
47 {}
48 
50 
52  G4VSceneHandler::BeginModeling(); // Required: see G4VSceneHandler.hh.
53 }
54 
56  fDrawnLVStore.clear();
57  G4VSceneHandler::EndModeling(); // Required: see G4VSceneHandler.hh.
58 }
59 
61 (const G4Transform3D& objectTransformation, const G4VisAttributes& visAttribs)
62 {
63  G4VSceneHandler::PreAddSolid (objectTransformation, visAttribs);
64 
65  G4PhysicalVolumeModel* pPVModel =
66  dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
67  if (!pPVModel) return; // Not from a G4PhysicalVolumeModel.
68 
69  // This call comes from a G4PhysicalVolumeModel, drawnPVPath is
70  // the path of the current drawn (non-culled) volume in terms of
71  // drawn (non-culled) ancestors. Each node is identified by a
72  // PVNodeID object, which is a physical volume and copy number. It
73  // is a vector of PVNodeIDs corresponding to the geometry hierarchy
74  // actually selected, i.e., not culled.
76  typedef std::vector<PVNodeID> PVPath;
77  const PVPath& drawnPVPath = pPVModel->GetDrawnPVPath();
78  //G4int currentDepth = pPVModel->GetCurrentDepth();
79  //G4VPhysicalVolume* pCurrentPV = pPVModel->GetCurrentPV();
80  //G4LogicalVolume* pCurrentLV = pPVModel->GetCurrentLV();
81  //G4Material* pCurrentMaterial = pPVModel->GetCurrentMaterial();
82 
83  // Actually, it is enough to store the logical volume of current
84  // physical volume...
85  fDrawnLVStore.insert
86  (drawnPVPath.back().GetPhysicalVolume()->GetLogicalVolume());
87 
88  // Find mother. ri points to drawn mother, if any.
89  PVPath::const_reverse_iterator ri = ++drawnPVPath.rbegin();
90  if (ri != drawnPVPath.rend()) {
91  // This volume has a mother.
92  G4LogicalVolume* drawnMotherLV =
93  ri->GetPhysicalVolume()->GetLogicalVolume();
94  if (fDrawnLVStore.find(drawnMotherLV) != fDrawnLVStore.end()) {
95  // Mother previously encountered. Add this volume to
96  // appropriate node in scene graph tree.
97  // ...
98  } else {
99  // Mother not previously encountered. Shouldn't happen, since
100  // G4PhysicalVolumeModel sends volumes as it encounters them,
101  // i.e., mothers before daughters, in its descent of the
102  // geometry tree. Error!
103  G4cerr << "ERROR: G4VTreeSceneHandler::PreAddSolid: Mother "
104  << ri->GetPhysicalVolume()->GetName()
105  << ':' << ri->GetCopyNo()
106  << " not previously encountered."
107  "\nShouldn't happen! Please report to visualization coordinator."
108  << G4endl;
109  // Continue anyway. Add to root of scene graph tree.
110  // ...
111  }
112  } else {
113  // This volume has no mother. Must be a top level un-culled
114  // volume. Add to root of scene graph tree.
115  // ...
116  }
117 }