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G4FukuiRenderer.hh
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25 //
26 //
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28 //
29 // Satoshi TANAKA
30 // Fukui Renderer factory.
31 
32 //=================//
33 #if defined (G4VIS_BUILD_DAWN_DRIVER) || defined (G4VIS_USE_DAWN)
34 //=================//
35 
36 #ifndef G4FUKUI_RENDERER_HH
37 #define G4FUKUI_RENDERER_HH
38 
39 #include "G4VGraphicsSystem.hh"
40 #include "G4FRClientServer.hh"
41 
42  //----- prototype
43 class G4VSceneHandler ;
44 
45  //---------------------------------//
46  //----- class G4FukuiRenderer -----//
47  //---------------------------------//
48 class G4FukuiRenderer: public G4VGraphicsSystem {
49 
50 public:
51  G4FukuiRenderer ();
52  virtual ~G4FukuiRenderer ();
55 
56  G4FRClientServer& GetPrimDest() { return fPrimDest ; }
57 
58  //----- inter-process communication
59  enum { IP_UNIX, IP_INET };
60  enum { FR_MAX_PORT_INCR = 10 };
61  G4bool IsUnixDomain() const { return (fIPMode == G4FukuiRenderer::IP_UNIX); }
62  G4bool IsInetDomain() const { return (fIPMode == G4FukuiRenderer::IP_INET); }
63  void UseInetDomainAuto();
64  void UseInetDomain();
65  void UseBSDUnixDomainAuto();
66  void ConnectPort( int max_port_incr = FR_MAX_PORT_INCR);
67 
68  G4bool IsGUIMode (void) { return flag_use_gui ; }
69  G4bool IsConnected (void) { return flag_connected ; }
70 
71 public:
72  //----- inter-process communication
73  G4FRClientServer fPrimDest ;
74 
75 private:
76  int fIPMode ;
77  G4bool flag_use_gui ;
78  G4int flag_connected ;
79 };
80 
81 #endif
82 #endif //G4VIS_BUILD_DAWN_DRIVER