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G4LENDCombinedModel.cc
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26 #include "G4LENDCombinedModel.hh"
28 #include "G4LENDElastic.hh"
29 #include "G4LENDInelastic.hh"
30 #include "G4LENDCapture.hh"
31 #include "G4LENDFission.hh"
32 #include "G4DynamicParticle.hh"
33 
35 :G4LENDModel( "LENDCombinedModel" ) {
36  proj = pd;
38  elastic = new G4LENDElastic( pd );
39  inelastic = new G4LENDInelastic( pd );
40  capture = new G4LENDCapture( pd );
41  fission = new G4LENDFission( pd );
42  channels[0] = elastic;
43  channels[1] = inelastic;
44  channels[2] = capture;
45  channels[3] = fission;
46 }
47 
49  crossSection->BuildPhysicsTable( projectile );
51 }
52 
54  const G4Isotope* , const G4Element* , const G4Material* ) {
55 
56  G4bool result = false;
57  if ( get_target_from_map ( lend_manager->GetNucleusEncoding ( iZ, iA , iM ) ) != NULL ) result=true;
58  return result;
59 }
60 
61 
63 
64  G4LENDModel* channel = NULL;
65 
66  G4int iZ = aTarg.GetZ_asInt();
67  G4int iA = aTarg.GetA_asInt();
68  //To pass kinetic energy, need to generate dynamic particle
69  G4DynamicParticle* dp = new G4DynamicParticle( proj , G4ThreeVector(0.,0.,1.) , aTrack.GetKineticEnergy() );
70  G4int ichannel = crossSection->SelectChannel( dp , iZ , iA , aTarg.GetIsotope(), NULL , aTrack.GetMaterial() );
71  delete dp;
72  //ichannel=1;
73  channel = channels[ichannel];
74  return channel->ApplyYourself(aTrack,aTarg);
75 }