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G4XXXFileViewer.cc
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29 // John Allison 7th March 2006
30 // A template for a file-writing graphics driver.
31 //?? Lines beginning like this require specialisation for your driver.
32 
33 #include "G4XXXFileViewer.hh"
34 
35 #include "G4VSceneHandler.hh"
36 #include "G4XXXFileSceneHandler.hh"
37 #include <sstream>
38 
40 {
41  if (fOpen) {
42  G4cout << "Closing file " << fFileName << G4endl;
43  fFile.close();
44  fOpen = false;
45  }
46 }
47 
49 {
50  if (!fOpen)
51  {
52  std::ifstream ifs;
53  std::ostringstream oss;
54  G4int i = 0;
55  do {
56  oss.str("");
57  oss << "g4_" << i << ".XXXFile";
58  ifs.open(oss.str().c_str());
59  if (!ifs) break; // Doesn't exist, so can open a new file.
60  else ifs.close();
61  ++i;
62  } while(true);
63  fFileName = oss.str();
64  G4cout << "Opening file " << fFileName << G4endl;
65  fFile.open(fFileName.c_str());
66  fOpen = true;
67  }
68  if (fFile.good()) fFile << item << std::endl;
69  else G4cout << "G4XXXFileViewer::FileWriter::WriteItem: ERROR" << G4endl;
70 }
71 
73 (G4VSceneHandler& sceneHandler, const G4String& name):
74  G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name)
75 {}
76 
78 {
80 }
81 
83 #ifdef G4XXXFileDEBUG
84  G4cout << "G4XXXFileViewer::SetView() called." << G4endl;
85 #endif
86 }
87 
89 #ifdef G4XXXFileDEBUG
90  G4cout << "G4XXXFileViewer::ClearView() called." << G4endl;
91 #endif
93 }
94 
96 #ifdef G4XXXFileDEBUG
97  G4cout << "G4XXXFileViewer::DrawView() called." << G4endl;
98 #endif
99 
100  // First, a view should decide when to re-visit the G4 kernel.
101  // Sometimes it might not be necessary, e.g., if the scene is stored
102  // in a graphical database (e.g., OpenGL's display lists) and only
103  // the viewing angle has changed. But graphics systems without a
104  // graphical database will always need to visit the G4 kernel.
105 
106  NeedKernelVisit (); // Default is - always visit G4 kernel.
107  // Note: this routine sets the fNeedKernelVisit flag of *all* the
108  // views of the scene.
109 
110  ProcessView (); // The basic logic is here.
111 
112  // Then a view may have more to do, e.g., display the graphical
113  // database. That code should come here...
114 
115  // ...before finally...
116  FinishView (); // Flush streams and/or swap buffers.
117 }
118 
120 #ifdef G4XXXFileDEBUG
121  G4cout << "G4XXXFileViewer::ShowView() called." << G4endl;
122 #endif
123  fFileWriter.Close();
124 }