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GB06BOptrSplitAndKillByImportance.hh
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25 //
28 //
29 //---------------------------------------------------------------
30 //
31 // GB06BOptrSplitAndKillByImportance
32 //
33 // Class Description: ยงยงยงยง
34 // A G4VBiasingOperator concrete implementation example to
35 // illustrate how to bias physics processes cross-section for
36 // one particle type.
37 // The G4VBiasingOperation G4BOptnChangeImportance is
38 // selected by this operator, and is sent to each process
39 // calling the operator.
40 // A simple constant bias to the cross-section is applied,
41 // but more sophisticated changes can be applied.
42 //
43 //---------------------------------------------------------------
44 //
45 
46 #ifndef GB06BOptrSplitAndKillByImportance_hh
47 #define GB06BOptrSplitAndKillByImportance_hh 1
48 
49 #include "G4VBiasingOperator.hh"
50 
51 
56 class G4VPhysicalVolume;
57 #include <map>
58 
59 
61 public:
62  // ------------------------------------------------------------
63  // -- Constructor: takes the name of the particle type to bias:
64  // ------------------------------------------------------------
66  G4String name = "SplitAndKillByImportance");
68 
69  // -- method called at beginning of run:
70  virtual void StartRun();
71 
72 private:
73  // -----------------------------
74  // -- Mandatory from base class:
75  // -----------------------------
76  // -- Not used:
77  virtual G4VBiasingOperation*
79  const G4BiasingProcessInterface*) final
80  { return 0; }
81 
82  // -- Not used:
83  virtual G4VBiasingOperation*
85  const G4BiasingProcessInterface*) final
86  { return 0; }
87 
88  // -- Used method : it will return the biasing operation that will split particles
89  // -- with a probabilty depending on the total absorption cross-section.
90  virtual G4VBiasingOperation*
92  const G4BiasingProcessInterface*) final;
93 
94 
95  // ---------------------------------------
96  // -- Method specific to this application:
97  // ---------------------------------------
98 public:
99  void SetParallelWorld( G4VPhysicalVolume* parallelWorld )
100  { fParallelWorld = parallelWorld; }
101 
102  // -- The importance map, linking a replica number to an volume importance:
103  std::map< G4int, G4int >& GetImportanceMap() { return fImportanceMap; }
104 
105 
106 
107 private:
114  std::map< G4int, G4int > fImportanceMap;
115 
116 };
117 
118 #endif