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G4VRML1FileSceneHandler.cc
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28 // G4VRML1FileSceneHandler.cc
29 // Satoshi Tanaka & Yasuhide Sawada
30 
31 
32 //#define DEBUG_FR_SCENE
33 
34 #include <fstream>
35 #include <stdio.h>
36 #include <string.h>
37 #include <stdlib.h>
38 #include <sstream>
39 #include <iomanip>
40 
41 #include "globals.hh"
42 #include "G4VisManager.hh"
43 #include "G4Scene.hh"
44 #include "G4VPhysicalVolume.hh"
45 #include "G4LogicalVolume.hh"
46 #include "G4Point3D.hh"
47 #include "G4VisAttributes.hh"
48 #include "G4Polyhedron.hh"
49 #include "G4Box.hh"
50 #include "G4Cons.hh"
51 #include "G4Polyline.hh"
52 #include "G4Trd.hh"
53 #include "G4Tubs.hh"
54 #include "G4Trap.hh"
55 #include "G4Para.hh"
56 #include "G4Torus.hh"
57 #include "G4Sphere.hh"
58 #include "G4Text.hh"
59 #include "G4Circle.hh"
60 #include "G4Square.hh"
61 
63 #include "G4VRML1FileViewer.hh"
64 #include "G4VRML1File.hh"
65 
66 // CONST
67 
68 const char WRL_FILE_HEADER [] = "g4_";
69 const char DEFAULT_WRL_FILE_NAME[] = "g4.wrl";
70 const char ENV_VRML_VIEWER [] = "G4VRMLFILE_VIEWER";
71 const char NO_VRML_VIEWER [] = "NONE";
72 const char VRMLFILE_DEST_DIR [] = "G4VRMLFILE_DEST_DIR";
73 const int DEFAULT_MAX_WRL_FILE_NUM = 100 ;
74 
76  G4VSceneHandler(system, fSceneIdCount++, name),
77  fSystem(system),
78  fDest() ,
79  fFlagDestOpen( false )
80 {
81  fCurrentDEF = "";
82  strcpy(fVRMLFileName, "");
83 
84  if ( std::getenv( VRMLFILE_DEST_DIR ) == NULL ) {
85  strcpy( fVRMLFileDestDir, "" );
86  } else {
87  strcpy( fVRMLFileDestDir, std::getenv( VRMLFILE_DEST_DIR ) );
88  }
89 
90  // maximum number of g4.wrl files in the dest directory
91  fMaxFileNum = DEFAULT_MAX_WRL_FILE_NUM ; // initialization
92  if ( std::getenv( "G4VRMLFILE_MAX_FILE_NUM" ) != NULL ) {
93 
94  sscanf( std::getenv("G4VRMLFILE_MAX_FILE_NUM"), "%d", &fMaxFileNum ) ;
95 
96  } else {
98  }
99  if( fMaxFileNum < 1 ) { fMaxFileNum = 1; }
100 
101 }
102 
103 
105 {
106 #if defined DEBUG_FR_SCENE
108  G4cout << "***** ~G4VRML1FileSceneHandler" << G4endl;
109 #endif
110  VRMLEndModeling();
111 }
112 
113 
114 #define G4VRML1SCENEHANDLER G4VRML1FileSceneHandler
115 #define IS_CONNECTED this->isConnected()
116 #include "G4VRML1SceneHandlerFunc.icc"
117 #undef IS_CONNECTED
118 #undef G4VRML1SCENEHANDLER
119 
120 
122 {
123  // g4_00.wrl, g4_01.wrl, ..., g4_MAX_FILE_INDEX.wrl
124  const int MAX_FILE_INDEX = fMaxFileNum - 1 ;
125 
126  // dest directory (null if no environmental variables is set)
127  strcpy ( fVRMLFileName, fVRMLFileDestDir) ;
128 
129  // create (full) path name (default)
131 
132  // Determine VRML file name
133  for( int i = 0 ; i < fMaxFileNum ; i++) {
134 
135  // Message in the final execution
136  if( i == MAX_FILE_INDEX )
137  {
139  G4cout << "===========================================" << G4endl;
140  G4cout << "WARNING MESSAGE from VRML1FILE driver: " << G4endl;
141  G4cout << " This file name is the final one in the " << G4endl;
142  G4cout << " automatic updation of the output file name." << G4endl;
143  G4cout << " You may overwrite existing files, i.e. " << G4endl;
144  G4cout << " g4_XX.wrl. " << G4endl;
145  G4cout << "===========================================" << G4endl;
146  }
147  }
148 
149  // re-determine file name as G4VRMLFILE_DEST_DIR/g4_XX.wrl
150  std::ostringstream filename;
151  filename
153  << std::setw(2) << std::setfill('0') << i << ".wrl";
154  strncpy(fVRMLFileName,filename.str().c_str(),sizeof(fVRMLFileName)-1);
155  fVRMLFileName[sizeof(fVRMLFileName)-1] = '\0';
156 
157  // check validity of the file name
158  std::ifstream fin ;
159  fin.open(fVRMLFileName) ;
160  if(!fin) {
161  // new file
162  fin.close();
163  break;
164  } else {
165  // already exists (try next)
166  fin.close();
167  }
168 
169 
170  } // for
171 
172  // open a VRML 1.0 file with determined file name
174  G4cout << "===========================================" << G4endl;
175  G4cout << "Output VRML 1.0 file: " << fVRMLFileName << G4endl;
176  G4cout << "Maximum number of files in the destination directory: " << fMaxFileNum << G4endl;
177  G4cout << " (Customizable with the environment variable: G4VRMLFILE_MAX_FILE_NUM) " << G4endl;
178  G4cout << "===========================================" << G4endl;
179  }
181 }
182 
183 
185 {
186  char command[256] ;
187  char viewer [256] ;
188  strcpy( viewer, NO_VRML_VIEWER ); // initialization
189  if( std::getenv( ENV_VRML_VIEWER ) ) {
190  strcpy( viewer, std::getenv( ENV_VRML_VIEWER ) ) ;
191  }
192 
193  // close VRML file
194  fDest.close(); fFlagDestOpen = false ;
196  G4cout << "*** VRML 1.0 File " << fVRMLFileName << " is generated." << G4endl;
197 
198 
199  // Invoke viewer
200 
201  if ( !strcmp(viewer, NO_VRML_VIEWER )) {
203  G4cout << "MESSAGE from VRML1FILE driver:" << G4endl;
204  G4cout << " Set an environmental variable " ;
206  G4cout << " if you want to visualize the generated VRML file" << G4endl;
207  G4cout << " automatically. For example, " << G4endl;
208  G4cout << " setenv " << ENV_VRML_VIEWER << " vrweb " << G4endl;
209  }
210  } else {
211  std::ostringstream ossCommand;
212  ossCommand << viewer << ' ' << fVRMLFileName;
213  strncpy(command,ossCommand.str().c_str(),sizeof(command)-1);
214  command[sizeof(command)-1] = '\0';
215  (void) system( command );
216  }
217 }
218