angle(const BasicVector3D< float > &v) const | HepGeom::BasicVector3D< float > | |
BasicVector3D() | HepGeom::BasicVector3D< float > | inlineprotected |
BasicVector3D(floatx1, floaty1, floatz1) | HepGeom::BasicVector3D< float > | inline |
BasicVector3D(const BasicVector3D< float > &)=default | HepGeom::BasicVector3D< float > | |
BasicVector3D(const BasicVector3D< float > &v) | HepGeom::BasicVector3D< float > | inline |
BasicVector3D(BasicVector3D< float > &&)=default | HepGeom::BasicVector3D< float > | |
cosTheta() const | HepGeom::BasicVector3D< float > | inline |
cross(const BasicVector3D< float > &v) const | HepGeom::BasicVector3D< float > | inline |
dot(const BasicVector3D< float > &v) const | HepGeom::BasicVector3D< float > | inline |
eta() const | HepGeom::BasicVector3D< float > | inline |
getEta() const | HepGeom::BasicVector3D< float > | inline |
getPhi() const | HepGeom::BasicVector3D< float > | inline |
getR() const | HepGeom::BasicVector3D< float > | inline |
getTheta() const | HepGeom::BasicVector3D< float > | inline |
mag() const | HepGeom::BasicVector3D< float > | inline |
mag2() const | HepGeom::BasicVector3D< float > | inline |
NUM_COORDINATES enum value | HepGeom::BasicVector3D< float > | |
operator CLHEP::Hep3Vector() const | HepGeom::BasicVector3D< float > | inline |
operator const float *() const | HepGeom::BasicVector3D< float > | inline |
operator float *() | HepGeom::BasicVector3D< float > | inline |
operator()(int i) const | HepGeom::BasicVector3D< float > | inline |
operator()(int i) | HepGeom::BasicVector3D< float > | inline |
operator*=(double a) | HepGeom::BasicVector3D< float > | inline |
operator+=(const BasicVector3D< float > &v) | HepGeom::BasicVector3D< float > | inline |
operator-=(const BasicVector3D< float > &v) | HepGeom::BasicVector3D< float > | inline |
operator/=(double a) | HepGeom::BasicVector3D< float > | inline |
operator=(const Vector3D< float > &)=default | HepGeom::Vector3D< float > | |
operator=(const BasicVector3D< float > &v) | HepGeom::Vector3D< float > | inline |
operator=(Vector3D< float > &&)=default | HepGeom::Vector3D< float > | |
BasicVector3D< float >::operator=(BasicVector3D< float > &&)=default | HepGeom::BasicVector3D< float > | |
operator[](int i) const | HepGeom::BasicVector3D< float > | inline |
operator[](int i) | HepGeom::BasicVector3D< float > | inline |
orthogonal() const | HepGeom::BasicVector3D< float > | inline |
perp() const | HepGeom::BasicVector3D< float > | inline |
perp(const BasicVector3D< float > &v) const | HepGeom::BasicVector3D< float > | inline |
perp2() const | HepGeom::BasicVector3D< float > | inline |
perp2(const BasicVector3D< float > &v) const | HepGeom::BasicVector3D< float > | inline |
phi() const | HepGeom::BasicVector3D< float > | inline |
pseudoRapidity() const | HepGeom::BasicVector3D< float > | |
r() const | HepGeom::BasicVector3D< float > | inline |
rho() const | HepGeom::BasicVector3D< float > | inline |
rotate(floata, const BasicVector3D< float > &v) | HepGeom::BasicVector3D< float > | |
rotateX(floata) | HepGeom::BasicVector3D< float > | |
rotateY(floata) | HepGeom::BasicVector3D< float > | |
rotateZ(floata) | HepGeom::BasicVector3D< float > | |
set(floatx1, floaty1, floatz1) | HepGeom::BasicVector3D< float > | inline |
setEta(floata) | HepGeom::BasicVector3D< float > | |
setMag(floatma) | HepGeom::BasicVector3D< float > | inline |
setPerp(floatrh) | HepGeom::BasicVector3D< float > | inline |
setPhi(floatph) | HepGeom::BasicVector3D< float > | inline |
setR(floatma) | HepGeom::BasicVector3D< float > | inline |
setTheta(floatth) | HepGeom::BasicVector3D< float > | inline |
setX(floata) | HepGeom::BasicVector3D< float > | inline |
setY(floata) | HepGeom::BasicVector3D< float > | inline |
setZ(floata) | HepGeom::BasicVector3D< float > | inline |
SIZE enum value | HepGeom::BasicVector3D< float > | |
theta() const | HepGeom::BasicVector3D< float > | inline |
transform(const Transform3D &m) | HepGeom::Vector3D< float > | |
unit() const | HepGeom::BasicVector3D< float > | inline |
v_ | HepGeom::BasicVector3D< float > | protected |
Vector3D()=default | HepGeom::Vector3D< float > | |
Vector3D(float x1, float y1, float z1) | HepGeom::Vector3D< float > | inline |
Vector3D(const float *a) | HepGeom::Vector3D< float > | inlineexplicit |
Vector3D(const Vector3D< float > &)=default | HepGeom::Vector3D< float > | |
Vector3D(Vector3D< float > &&)=default | HepGeom::Vector3D< float > | |
Vector3D(const BasicVector3D< float > &v) | HepGeom::Vector3D< float > | inline |
X enum value | HepGeom::BasicVector3D< float > | |
x() const | HepGeom::BasicVector3D< float > | inline |
Y enum value | HepGeom::BasicVector3D< float > | |
y() const | HepGeom::BasicVector3D< float > | inline |
z() const | HepGeom::BasicVector3D< float > | inline |
Z enum value | HepGeom::BasicVector3D< float > | |
~BasicVector3D()=default | HepGeom::BasicVector3D< float > | virtual |
~Vector3D()=default | HepGeom::Vector3D< float > | |