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PrimaryGeneratorAction.hh
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30 
31 #ifndef PrimaryGeneratorAction_h
32 #define PrimaryGeneratorAction_h 1
33 
34 //---------------------------------------------------------------------------
35 //
36 // ClassName: PrimaryGeneratorAction
37 //
38 // Description: Generate primary beam
39 //
40 // Authors: V.Grichine, V.Ivanchenko
41 //
42 // Modified:
43 //
44 //----------------------------------------------------------------------------
45 //
46 
47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
49 
50 #include "G4Event.hh"
51 #include "G4ParticleGun.hh"
53 #include "G4ThreeVector.hh"
54 #include "globals.hh"
55 
56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
57 
60 
62 {
63 public:
64 
65  // The constructor defines a ParticleGun object, which allows
66  // shooting a beam of particles through the experimental set-up.
68 
69  //The destructor. It deletes the ParticleGun.
70  virtual ~PrimaryGeneratorAction();
71 
72  //It reads the parameters of the primary particles.
73  //Generates the primary event via the ParticleGun method.
74  void GeneratePrimaries(G4Event* anEvent);
75 
76  //Get/Set methods
77  void SetBeamEnergy(G4double val);
78 
79  inline void SetBeamSigmaE(G4double val) { fSigmaE = val; };
80  inline void SetBeamX(G4double val) { fX0 = val;};
81  inline void SetBeamY(G4double val) { fY0 = val;};
82  inline void SetBeamZ(G4double val) { fZ0 = val;};
83  inline void SetBeamSigmaX(G4double val) { fSigmaX = val;};
84  inline void SetBeamSigmaY(G4double val) { fSigmaY = val;};
85  inline void SetBeamSigmaZ(G4double val) { fSigmaY = val;};
86  inline void SetBeamMinCosTheta(G4double val) { fMinCosTheta = val;};
87  inline void SetSigmaTheta(G4double val) { fSigmaTheta = val;};
88  inline void SetVerbose(G4int val) { fVerbose = val;};
89  inline void SetRandom(const G4String& type) { fGauss = type;};
90 
91  G4bool GetVerbose() const { return fVerbose; }
92 
93 private:
94 
95  void InitializeMe();
96 
99 
104 
116 };
117 
118 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
119 
120 #endif
121 
122 
123 
124 
125 
126