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FCALTestbeamSetupSD.cc
Go to the documentation of this file. Or view the newest version in sPHENIX GitHub for file FCALTestbeamSetupSD.cc
1 //
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25 //
26 //
27 //
28 
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31 
32 #include <iostream>
33 
34 #include "FCALTestbeamSetupSD.hh"
35 
36 #include "FCALCalorHit.hh"
37 
38 #include "FCALTestbeamSetup.hh"
39 
40 #include "G4SystemOfUnits.hh"
41 #include "G4VPhysicalVolume.hh"
42 #include "G4Step.hh"
43 #include "G4Track.hh"
44 #include "G4VTouchable.hh"
45 #include "G4TouchableHistory.hh"
46 #include "G4SDManager.hh"
47 
48 #include "G4ios.hh"
49 
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51 
53 {}
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56 
58 {}
59 
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61 
63 {
64  EBeamS1 = EBeamS2 = EBeamS3 = 0.;
65  EHoleScint = EBeamHole = 0.;
66  EBeamDead = 0;
67  G4int j;
68  for (j =0 ; j<NLENGTH ; j++) {
69  ETailVis[j] = 0.;
70  ETailDep[j] = 0.;
71  }
72  TailCatcherID = 0;
73 }
74 
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76 
78 {
79 
81  if (edep==0.) return true;
82 
83  G4TouchableHistory* theTouchable
85  G4VPhysicalVolume* physVol = theTouchable->GetVolume();
86 
87  G4String name = physVol->GetName();
88  TailCatcherID = physVol->GetCopyNo();
89 
90  if(name == "ScintS1Physical") {
91  EBeamS1 = EBeamS1 + edep;}
92 
93  else if(name == "ScintS2Physical") {
94  EBeamS2 = EBeamS2 + edep;}
95 
96  else if(name == "ScintS3Physical") {
97  EBeamS3 = EBeamS3 + edep;}
98 
99  else if(name == "HoleScintPhysical"){ EHoleScint += edep;}
100  else if(name == "HoleCntrScintPhysical"){
101  EBeamHole = EBeamHole + edep;}
102 
103  else if(name == "MWPCPhysical") { EBeamDead += edep;}
104  else if(name == "HoleCntrPbPhysical") { EBeamDead += edep;}
105  else if(name == "HoleCntrAlPhysical") { EBeamDead += edep;}
106  else if(name == "LeadWallPhysical") { EBeamDead += edep;}
107  else if(name == "IronWallPhysical") { EBeamDead += edep;}
108  else if(TailCatcherID >= 0 && TailCatcherID < NLENGTH) {
109  if(name == "BigScintPhysical") {
111  }
112  else if(name == "SmallScintPhysical") {
114  }
115  else if(name == "BigIronPhysical") {
117  }
118  else if(name == "SmallIronPhysical") {
120  }
121  }
122 
123  return true;
124 }
125 
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127 
129 {
130  G4cout << " Visisble Energy in S1 , S2 , S3 in (MeV)" << G4endl;
131  G4cout << EBeamS1/MeV << " " << EBeamS2/MeV << " " << EBeamS3/MeV << " " << G4endl;
132 
133  G4cout << " Visible Energy in Hole Counter (MeV) " << G4endl;
134  G4cout << EHoleScint/MeV << " " << EBeamHole/MeV << G4endl;
135 
136  G4cout << " Visible Energy in Upstream Dead Materials " << G4endl;
137  G4cout << EBeamDead/MeV << G4endl;
138 
139  G4cout << " Visible Energy in Tail Catcher Scintillator" << G4endl;
140  G4int j;
141  for (j=1; j<8 ; j++) {G4cout << ETailVis[j]/MeV << " " ;}; G4cout << G4endl;
142 
143  G4cout << " Visible Energy in Tail Catcher Absorber" << G4endl;
144  for (j=1; j<7 ; j++) {G4cout << ETailDep[j]/MeV << " " ;}; G4cout << G4endl;
145 
146 }
147 
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151 {}
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156 {}
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161 {}
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