ECCE @ EIC Software
Reference for
ECCE @ EIC
simulation and reconstruction software on GitHub
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This is the complete list of members for G4Voxelizer, including all inherited members.
AllocatedMemory() | G4Voxelizer | |
BinarySearch(const std::vector< T > &vec, T value) | G4Voxelizer | inlinestatic |
BuildBitmasks(std::vector< G4double > fBoundaries[], G4SurfBits bitmasks[], G4bool countsOnly=false) | G4Voxelizer | private |
BuildBoundaries() | G4Voxelizer | private |
BuildBoundingBox() | G4Voxelizer | private |
BuildBoundingBox(G4ThreeVector &amin, G4ThreeVector &amax, G4double tolerance=0.0) | G4Voxelizer | private |
BuildEmpty() | G4Voxelizer | private |
BuildReduceVoxels(std::vector< G4double > fBoundaries[], G4ThreeVector reductionRatio) | G4Voxelizer | private |
BuildReduceVoxels2(std::vector< G4double > fBoundaries[], G4ThreeVector reductionRatio) | G4Voxelizer | private |
BuildVoxelLimits(std::vector< G4VSolid * > &solids, std::vector< G4Transform3D > &transforms) | G4Voxelizer | private |
BuildVoxelLimits(std::vector< G4VFacet * > &facets) | G4Voxelizer | private |
Contains(const G4ThreeVector &point) const | G4Voxelizer | |
CountVoxels(std::vector< G4double > boundaries[]) const | G4Voxelizer | inline |
CreateMiniVoxels(std::vector< G4double > fBoundaries[], G4SurfBits bitmasks[]) | G4Voxelizer | private |
CreateSortedBoundary(std::vector< G4double > &boundaryRaw, G4int axis) | G4Voxelizer | private |
DisplayBoundaries() | G4Voxelizer | |
DisplayBoundaries(std::vector< G4double > &fBoundaries) | G4Voxelizer | private |
DisplayListNodes() const | G4Voxelizer | |
DisplayVoxelLimits() const | G4Voxelizer | |
DistanceToBoundingBox(const G4ThreeVector &point) const | G4Voxelizer | |
DistanceToFirst(const G4ThreeVector &point, const G4ThreeVector &direction) const | G4Voxelizer | |
DistanceToNext(const G4ThreeVector &point, const G4ThreeVector &direction, std::vector< G4int > &curVoxel) const | G4Voxelizer | |
Empty() const | G4Voxelizer | inline |
fBitmasks | G4Voxelizer | private |
fBoundaries | G4Voxelizer | private |
fBoundingBox | G4Voxelizer | private |
fBoundingBoxCenter | G4Voxelizer | private |
fBoundingBoxSize | G4Voxelizer | private |
fBoxes | G4Voxelizer | private |
fCandidates | G4Voxelizer | mutableprivate |
fCandidatesCounts | G4Voxelizer | private |
fCountOfVoxels | G4Voxelizer | private |
fDefaultVoxelsCount | G4Voxelizer | privatestatic |
fEmpty | G4Voxelizer | private |
FindComponentsFastest(unsigned int mask, std::vector< G4int > &list, G4int i) | G4Voxelizer | privatestatic |
fMaxVoxels | G4Voxelizer | private |
fNoCandidates | G4Voxelizer | private |
fNPerSlice | G4Voxelizer | private |
fReductionRatio | G4Voxelizer | private |
fTolerance | G4Voxelizer | private |
fTotalCandidates | G4Voxelizer | private |
fVoxelBoxes | G4Voxelizer | private |
fVoxelBoxesCandidates | G4Voxelizer | private |
G4Voxelizer() | G4Voxelizer | |
GetBitsPerSlice() const | G4Voxelizer | inline |
GetBoundary(G4int index) const | G4Voxelizer | inline |
GetBoxes() const | G4Voxelizer | inline |
GetCandidates(std::vector< G4int > &curVoxel) const | G4Voxelizer | inline |
GetCandidatesAsString(const G4SurfBits &bits) const | G4Voxelizer | private |
GetCandidatesVoxel(std::vector< G4int > &voxels) | G4Voxelizer | |
GetCandidatesVoxelArray(const G4ThreeVector &point, std::vector< G4int > &list, G4SurfBits *crossed=nullptr) const | G4Voxelizer | |
GetCandidatesVoxelArray(const std::vector< G4int > &voxels, const G4SurfBits bitmasks[], std::vector< G4int > &list, G4SurfBits *crossed=nullptr) const | G4Voxelizer | |
GetCandidatesVoxelArray(const std::vector< G4int > &voxels, std::vector< G4int > &list, G4SurfBits *crossed=nullptr) const | G4Voxelizer | |
GetCountOfVoxels() const | G4Voxelizer | inline |
GetDefaultVoxelsCount() | G4Voxelizer | static |
GetGlobalPoint(const G4Transform3D &trans, const G4ThreeVector &lpoint) const | G4Voxelizer | inlineprivate |
GetMaxVoxels(G4ThreeVector &ratioOfReduction) | G4Voxelizer | inline |
GetPointIndex(const G4ThreeVector &p) const | G4Voxelizer | inline |
GetPointVoxel(const G4ThreeVector &p, std::vector< G4int > &voxels) const | G4Voxelizer | inline |
GetTotalCandidates() const | G4Voxelizer | inline |
GetVoxel(std::vector< G4int > &curVoxel, const G4ThreeVector &point) const | G4Voxelizer | inline |
GetVoxelBox(G4int i) const | G4Voxelizer | inline |
GetVoxelBoxCandidates(G4int i) const | G4Voxelizer | inline |
GetVoxelBoxesSize() const | G4Voxelizer | inline |
GetVoxelsIndex(G4int x, G4int y, G4int z) const | G4Voxelizer | inline |
GetVoxelsIndex(const std::vector< G4int > &voxels) const | G4Voxelizer | inline |
IsEmpty(G4int index) const | G4Voxelizer | inline |
MinDistanceToBox(const G4ThreeVector &aPoint, const G4ThreeVector &f) | G4Voxelizer | static |
SetDefaultVoxelsCount(G4int count) | G4Voxelizer | static |
SetMaxVoxels(G4int max) | G4Voxelizer | |
SetMaxVoxels(const G4ThreeVector &reductionRatio) | G4Voxelizer | |
SetReductionRatio(G4int maxVoxels, G4ThreeVector &reductionRatio) | G4Voxelizer | private |
TransformLimits(G4ThreeVector &min, G4ThreeVector &max, const G4Transform3D &transformation) const | G4Voxelizer | private |
UpdateCurrentVoxel(const G4ThreeVector &point, const G4ThreeVector &direction, std::vector< G4int > &curVoxel) const | G4Voxelizer | |
Voxelize(std::vector< G4VSolid * > &solids, std::vector< G4Transform3D > &transforms) | G4Voxelizer | |
Voxelize(std::vector< G4VFacet * > &facets) | G4Voxelizer | |
~G4Voxelizer() | G4Voxelizer |