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ECCE @ EIC Software
Reference for
ECCE @ EIC
simulation and reconstruction software on GitHub
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This is the complete list of members for G4Voxelizer, including all inherited members.
| AllocatedMemory() | G4Voxelizer | |
| BinarySearch(const std::vector< T > &vec, T value) | G4Voxelizer | inlinestatic |
| BuildBitmasks(std::vector< G4double > fBoundaries[], G4SurfBits bitmasks[], G4bool countsOnly=false) | G4Voxelizer | private |
| BuildBoundaries() | G4Voxelizer | private |
| BuildBoundingBox() | G4Voxelizer | private |
| BuildBoundingBox(G4ThreeVector &amin, G4ThreeVector &amax, G4double tolerance=0.0) | G4Voxelizer | private |
| BuildEmpty() | G4Voxelizer | private |
| BuildReduceVoxels(std::vector< G4double > fBoundaries[], G4ThreeVector reductionRatio) | G4Voxelizer | private |
| BuildReduceVoxels2(std::vector< G4double > fBoundaries[], G4ThreeVector reductionRatio) | G4Voxelizer | private |
| BuildVoxelLimits(std::vector< G4VSolid * > &solids, std::vector< G4Transform3D > &transforms) | G4Voxelizer | private |
| BuildVoxelLimits(std::vector< G4VFacet * > &facets) | G4Voxelizer | private |
| Contains(const G4ThreeVector &point) const | G4Voxelizer | |
| CountVoxels(std::vector< G4double > boundaries[]) const | G4Voxelizer | inline |
| CreateMiniVoxels(std::vector< G4double > fBoundaries[], G4SurfBits bitmasks[]) | G4Voxelizer | private |
| CreateSortedBoundary(std::vector< G4double > &boundaryRaw, G4int axis) | G4Voxelizer | private |
| DisplayBoundaries() | G4Voxelizer | |
| DisplayBoundaries(std::vector< G4double > &fBoundaries) | G4Voxelizer | private |
| DisplayListNodes() const | G4Voxelizer | |
| DisplayVoxelLimits() const | G4Voxelizer | |
| DistanceToBoundingBox(const G4ThreeVector &point) const | G4Voxelizer | |
| DistanceToFirst(const G4ThreeVector &point, const G4ThreeVector &direction) const | G4Voxelizer | |
| DistanceToNext(const G4ThreeVector &point, const G4ThreeVector &direction, std::vector< G4int > &curVoxel) const | G4Voxelizer | |
| Empty() const | G4Voxelizer | inline |
| fBitmasks | G4Voxelizer | private |
| fBoundaries | G4Voxelizer | private |
| fBoundingBox | G4Voxelizer | private |
| fBoundingBoxCenter | G4Voxelizer | private |
| fBoundingBoxSize | G4Voxelizer | private |
| fBoxes | G4Voxelizer | private |
| fCandidates | G4Voxelizer | mutableprivate |
| fCandidatesCounts | G4Voxelizer | private |
| fCountOfVoxels | G4Voxelizer | private |
| fDefaultVoxelsCount | G4Voxelizer | privatestatic |
| fEmpty | G4Voxelizer | private |
| FindComponentsFastest(unsigned int mask, std::vector< G4int > &list, G4int i) | G4Voxelizer | privatestatic |
| fMaxVoxels | G4Voxelizer | private |
| fNoCandidates | G4Voxelizer | private |
| fNPerSlice | G4Voxelizer | private |
| fReductionRatio | G4Voxelizer | private |
| fTolerance | G4Voxelizer | private |
| fTotalCandidates | G4Voxelizer | private |
| fVoxelBoxes | G4Voxelizer | private |
| fVoxelBoxesCandidates | G4Voxelizer | private |
| G4Voxelizer() | G4Voxelizer | |
| GetBitsPerSlice() const | G4Voxelizer | inline |
| GetBoundary(G4int index) const | G4Voxelizer | inline |
| GetBoxes() const | G4Voxelizer | inline |
| GetCandidates(std::vector< G4int > &curVoxel) const | G4Voxelizer | inline |
| GetCandidatesAsString(const G4SurfBits &bits) const | G4Voxelizer | private |
| GetCandidatesVoxel(std::vector< G4int > &voxels) | G4Voxelizer | |
| GetCandidatesVoxelArray(const G4ThreeVector &point, std::vector< G4int > &list, G4SurfBits *crossed=nullptr) const | G4Voxelizer | |
| GetCandidatesVoxelArray(const std::vector< G4int > &voxels, const G4SurfBits bitmasks[], std::vector< G4int > &list, G4SurfBits *crossed=nullptr) const | G4Voxelizer | |
| GetCandidatesVoxelArray(const std::vector< G4int > &voxels, std::vector< G4int > &list, G4SurfBits *crossed=nullptr) const | G4Voxelizer | |
| GetCountOfVoxels() const | G4Voxelizer | inline |
| GetDefaultVoxelsCount() | G4Voxelizer | static |
| GetGlobalPoint(const G4Transform3D &trans, const G4ThreeVector &lpoint) const | G4Voxelizer | inlineprivate |
| GetMaxVoxels(G4ThreeVector &ratioOfReduction) | G4Voxelizer | inline |
| GetPointIndex(const G4ThreeVector &p) const | G4Voxelizer | inline |
| GetPointVoxel(const G4ThreeVector &p, std::vector< G4int > &voxels) const | G4Voxelizer | inline |
| GetTotalCandidates() const | G4Voxelizer | inline |
| GetVoxel(std::vector< G4int > &curVoxel, const G4ThreeVector &point) const | G4Voxelizer | inline |
| GetVoxelBox(G4int i) const | G4Voxelizer | inline |
| GetVoxelBoxCandidates(G4int i) const | G4Voxelizer | inline |
| GetVoxelBoxesSize() const | G4Voxelizer | inline |
| GetVoxelsIndex(G4int x, G4int y, G4int z) const | G4Voxelizer | inline |
| GetVoxelsIndex(const std::vector< G4int > &voxels) const | G4Voxelizer | inline |
| IsEmpty(G4int index) const | G4Voxelizer | inline |
| MinDistanceToBox(const G4ThreeVector &aPoint, const G4ThreeVector &f) | G4Voxelizer | static |
| SetDefaultVoxelsCount(G4int count) | G4Voxelizer | static |
| SetMaxVoxels(G4int max) | G4Voxelizer | |
| SetMaxVoxels(const G4ThreeVector &reductionRatio) | G4Voxelizer | |
| SetReductionRatio(G4int maxVoxels, G4ThreeVector &reductionRatio) | G4Voxelizer | private |
| TransformLimits(G4ThreeVector &min, G4ThreeVector &max, const G4Transform3D &transformation) const | G4Voxelizer | private |
| UpdateCurrentVoxel(const G4ThreeVector &point, const G4ThreeVector &direction, std::vector< G4int > &curVoxel) const | G4Voxelizer | |
| Voxelize(std::vector< G4VSolid * > &solids, std::vector< G4Transform3D > &transforms) | G4Voxelizer | |
| Voxelize(std::vector< G4VFacet * > &facets) | G4Voxelizer | |
| ~G4Voxelizer() | G4Voxelizer |