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G4XXXViewer.cc
Go to the documentation of this file. Or view the newest version in sPHENIX GitHub for file G4XXXViewer.cc
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28 //
29 // John Allison 5th April 2001
30 // A template for a simplest possible graphics driver.
31 //?? Lines or sections marked like this require specialisation for your driver.
32 
33 #include "G4XXXViewer.hh"
34 
35 #include "G4VSceneHandler.hh"
36 #include "G4XXXSceneHandler.hh"
37 
39 (G4VSceneHandler& sceneHandler, const G4String& name):
40  G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name) {}
41 
43 
45 #ifdef G4XXXDEBUG
46  G4cout << "G4XXXViewer::SetView() called." << G4endl;
47 #endif
48 }
49 
51 #ifdef G4XXXDEBUG
52  G4cout << "G4XXXViewer::ClearView() called." << G4endl;
53 #endif
54 }
55 
57 #ifdef G4XXXDEBUG
58  G4cout << "G4XXXViewer::DrawView() called." << G4endl;
59 #endif
60 
61  // First, a view should decide when to re-visit the G4 kernel.
62  // Sometimes it might not be necessary, e.g., if the scene is stored
63  // in a graphical database (e.g., OpenGL's display lists) and only
64  // the viewing angle has changed. But graphics systems without a
65  // graphical database will always need to visit the G4 kernel.
66 
67  NeedKernelVisit (); // Default is - always visit G4 kernel.
68  // Note: this routine sets the fNeedKernelVisit flag of *all* the
69  // views of the scene.
70 
71  ProcessView (); // The basic logic is here.
72 
73  // Then a view may have more to do, e.g., display the graphical
74  // database. That code should come here...
75 
76  // ...before finally...
77  FinishView (); // Flush streams and/or swap buffers.
78 }
79 
81 #ifdef G4XXXDEBUG
82  G4cout << "G4XXXViewer::ShowView() called." << G4endl;
83  static_cast<G4XXXSceneHandler&>(fSceneHandler).PrintStores();
84 #endif
85 }