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G4BoundingExtentScene.hh
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29 // John Allison 15th February 2019
30 // An artificial scene to reuse G4VScene code to calculate a bounding extent.
31 
32 #ifndef G4BOUNDINGEXTENTSCENE_HH
33 #define G4BOUNDINGEXTENTSCENE_HH
34 
35 #include "G4PseudoScene.hh"
36 #include "G4VisExtent.hh"
37 
38 class G4VModel;
39 
41 
42 public:
43 
44  G4BoundingExtentScene (G4VModel* pModel = 0);
45 
46  virtual ~G4BoundingExtentScene ();
47 
48  const G4VisExtent& GetExtent () const
49  {return fExtent;}
51  {return fExtent;}
52 
54  // The following 2 functions can be used by any code which wishes to
55  // accrue a bounding sphere. Just instantiate a
56  // G4BoundingExtentScene and use AccrueBoundingExtent.
57 
58  void ResetBoundingExtent ();
59  void AccrueBoundingExtent (const G4VisExtent&);
60 
61 private:
62 
63  void ProcessVolume (const G4VSolid& solid);
64 
67 };
68 
69 #endif