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G4AdjointPosOnPhysVolGenerator.hh
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25 //
26 //
28 // Class Name: G4AdjointPosOnPhysVolGenerator
29 // Author: L. Desorgher
30 // Organisation: SpaceIT GmbH
31 // Contract: ESA contract 21435/08/NL/AT
32 // Customer: ESA/ESTEC
34 //
35 // CHANGE HISTORY
36 // --------------
37 // ChangeHistory:
38 // 1st June 2006 creation by L. Desorgher
39 //
40 //-------------------------------------------------------------
41 // Documentation:
42 // This class is responsible for the generation of primary adjoint particle on the external surface of a user selected volume.
43 // The particle are generated uniformly on the surface with the angular distribution set to a cosine law relative to normal of the surface.
44 // It is equivalent to the flux going in from the surface if an isotropic flux is considered outside.
45 // It uses ray tracking technique and can be applied to all kind of convex volume. Uisng the ray tracking technique the area
46 // of the external surface is also computed. The area is needed to fix the weight of the primary adjoint particle.
47 // At the time of the development of this class, generation of particle on volume surface and computation of surface was limited in G4,
48 // therfore the general ray tracking technique was adopted. It could be now (2009) that direct method of G4VSolid could be used instead. To be checked!
49 //
50 //
51 //
52 #ifndef G4AdjointPosOnPhysVolGenerator_h
53 #define G4AdjointPosOnPhysVolGenerator_h 1
54 
55 #include "G4VPhysicalVolume.hh"
56 #include "G4AffineTransform.hh"
57 #include "G4ThreeVector.hh"
58 
59 class G4VSolid;
60 
63 {
64 
65 //--------
66  public: //without description
67 //--------
68 
70 
71 //--------
72  public: //public methods
73 //--------
75  void DefinePhysicalVolume1(const G4String& aName);
82 
87  G4double& costh_to_normal);
88 
89  //inline public methods
90 
91  inline void SetSolid(G4VSolid* aSolid){theSolid=aSolid;}
94 
95 //---------
96  private: //private methods
97 //---------
106 
107 //---------
108  private: //attributes
109 //---------
113 
119 };
120 
121 #endif
122