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G4EzWorld.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// ====================================================================
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// G4EzWorld.hh
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//
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// Utility class for supporting creating user geometry
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//
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// management of a world volume
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//
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// 2005 Q
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// ====================================================================
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#ifndef G4_EZ_WORLD_H
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#define G4_EZ_WORLD_H
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#include "
globals.hh
"
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#include "
G4SystemOfUnits.hh
"
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// ====================================================================
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//
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// class definition
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//
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// ====================================================================
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class
G4Material
;
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class
G4VPhysicalVolume
;
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class
G4EzWorld
{
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protected
:
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// world volume is automatically presented.
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static
G4VPhysicalVolume
*
world
;
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static
G4VPhysicalVolume
*
CreateWorld
(
G4double
dx
=1.*
m
,
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G4double
dy
=1.*
m
,
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G4double
dz
=1.*
m
);
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public
:
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G4EzWorld
();
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~G4EzWorld
();
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static
G4VPhysicalVolume
*
GetWorldVolume
();
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static
void
Reset
(
G4double
dx
,
G4double
dy
,
G4double
dz
);
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static
void
Resize
(
G4double
dx
,
G4double
dy
,
G4double
dz
);
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static
void
SetMaterial
(
G4Material
* amaterial);
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static
void
SetVisibility
(
G4bool
qvis);
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};
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// ====================================================================
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// inline functions
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// ====================================================================
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inline
G4VPhysicalVolume
*
G4EzWorld::GetWorldVolume
() {
return
world
; }
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#endif
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G4EzWorld.hh
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. updated:
Wed Jun 29 2022 17:24:53
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