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G4LogicalCrystalVolume.cc
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25 //
26 // Implementation of G4LogicalCrystalVolume
27 //
28 // 21-04-16, created by E.Bagli
29 // --------------------------------------------------------------------
30 
32 #include "G4ExtendedMaterial.hh"
33 #include "G4CrystalExtension.hh"
34 #include "G4VMaterialExtension.hh"
35 
36 std::vector<G4LogicalVolume*> G4LogicalCrystalVolume::fLCVvec;
37 
38 // --------------------------------------------------------------------
39 
42  const G4String& name, G4FieldManager* pFieldMgr,
43  G4VSensitiveDetector* pSDetector,
44  G4UserLimits* pULimits, G4bool optimise,
45  G4int h, G4int k, G4int l, G4double rot)
46 : G4LogicalVolume(pSolid,pMaterial,name,pFieldMgr,pSDetector,pULimits,optimise)
47 {
48  SetMillerOrientation(h, k, l, rot);
49  fLCVvec.push_back(this);
50 }
51 
52 // --------------------------------------------------------------------
53 
55 {
56  fLCVvec.erase( std::remove(fLCVvec.begin(),fLCVvec.end(), this ),
57  fLCVvec.end() );
58 }
59 
60 // --------------------------------------------------------------------
61 
63 {
64  return std::find(fLCVvec.begin(), fLCVvec.end(), aLV) != fLCVvec.end();
65 }
66 
67 // --------------------------------------------------------------------
68 
70 {
71  return dynamic_cast<G4CrystalExtension*>(
72  dynamic_cast<G4ExtendedMaterial*>(GetMaterial() )
73  ->RetrieveExtension("crystal"));
74 }
75 
76 // --------------------------------------------------------------------
77 
79 {
80  return GetCrystal()->GetUnitCell()->GetBasis(i);
81 }
82 
83 // --------------------------------------------------------------------
84 
86  G4int k,
87  G4int l,
88  G4double rot)
89 {
90  // Align Miller normal vector (hkl) with +Z axis, and rotation about axis
91 
92  if (verboseLevel)
93  {
94  G4cout << "G4LatticePhysical::SetMillerOrientation(" << h << " "
95  << k << " " << l << ", " << rot/CLHEP::deg << " deg)" << G4endl;
96  }
97 
98  hMiller = h;
99  kMiller = k;
100  lMiller = l;
101  fRot = rot;
102 
103  G4ThreeVector norm = (h*GetBasis(0)+k*GetBasis(1)+l*GetBasis(2)).unit();
104 
105  if (verboseLevel>1) G4cout << " norm = " << norm << G4endl;
106 
107  // Aligns geometry +Z axis with lattice (hkl) normal
109  fOrient.rotateZ(rot).rotateY(norm.theta()).rotateZ(norm.phi());
111 
112  if (verboseLevel>1) G4cout << " fOrient = " << fOrient << G4endl;
113 
114  // FIXME: Is this equivalent to (phi,theta,rot) Euler angles???
115 }
116 
117 // --------------------------------------------------------------------
118 
119 // Rotate input vector between lattice and solid orientations
120 
121 const G4ThreeVector&
123 {
124  return dir.transform(fOrient);
125 }
126 
127 const G4ThreeVector&
129 {
130  return dir.transform(fInverse);
131 }
132 
133 // --------------------------------------------------------------------