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G4ScoringCylinder.hh
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28 
29 #ifndef G4ScoringCylinder_h
30 #define G4ScoringCylinder_h 1
31 
32 #include "globals.hh"
33 #include "G4VScoringMesh.hh"
34 class G4VPhysicalVolume;
35 class G4LogicalVolume;
36 class G4VPrimitiveScorer;
37 
38 #include <vector>
39 
41 {
42  public:
45 
46  protected:
47  virtual void SetupGeometry(G4VPhysicalVolume * fWorldPhys);
48 
49  public:
50  virtual void List() const;
51  virtual void Draw(RunScore * map, G4VScoreColorMap* colorMap, G4int axflg=111);
52  virtual void DrawColumn(RunScore * map, G4VScoreColorMap* colorMap,
53  G4int idxProj, G4int idxColumn);
54 
55  void SetRMax(G4double rMax) {fSize[0] = rMax;}
56  void SetZSize(G4double zSize) {fSize[1] = zSize;} // half height
57 
58  void RegisterPrimitives(std::vector<G4VPrimitiveScorer *> & vps);
59 
60  // get 3D index (z,phi,r) from sequential index
61  void GetRZPhi(G4int index, G4int q[3]) const;
62 
63 //Xin Dong 09302011 for Scorers
64 public:
65  //private:
66  //enum IDX {IR, IZ, IPHI};
67  enum IDX {IZ, IPHI, IR};
68 
69 };
70 
71 
72 #endif
73