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G4VGraphicsSystem.hh
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29 // John Allison 27th March 1996
30 //
31 // Class description
32 //
33 // Abstract interface class for graphics systems.
34 
35 #ifndef G4VGRAPHICSSYSTEM_HH
36 #define G4VGRAPHICSSYSTEM_HH
37 
38 #include "globals.hh"
39 
40 #include <vector>
41 
42 class G4VSceneHandler;
43 class G4VViewer;
44 
46 
47 public: // With description
48 
51  ,nonEuclidian // e.g., tree representation of geometry hierarchy.
52  ,twoD // Simple 2D, e.g., X (no stored structures).
53  ,twoDStore // 2D with stored structures.
54  ,threeD // Passive 3D (with stored structures).
55  ,threeDInteractive // 3D with "pick" functionality.
56  ,virtualReality // Virtual Reality functionality.
57  ,fileWriter // File writer
58  };
59 
62 
64  const G4String& nickname,
66 
68  const G4String& nickname,
69  const G4String& description,
71 
72  virtual ~G4VGraphicsSystem ();
73 
74  virtual G4VSceneHandler* CreateSceneHandler (const G4String& name) = 0;
75 
76  virtual G4VViewer* CreateViewer (G4VSceneHandler&, const G4String& name) = 0;
77 
78  // Access functions.
79  const G4String& GetName () const {return fName;}
80  const G4String& GetNickname () const {return fNicknames[0];}
81  const std::vector<G4String>& GetNicknames () const {return fNicknames;}
82  const G4String& GetDescription () const {return fDescription;}
84  virtual G4bool IsUISessionCompatible () const;
85  void AddNickname (const G4String& nickname) {fNicknames.push_back(nickname);}
86 
87 protected:
89  std::vector<G4String> fNicknames;
92 };
93 
94 std::ostream& operator << (std::ostream& os, const G4VGraphicsSystem& gs);
95 
96 #endif