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G4XXXSGSceneHandler.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// John Allison 10th March 2006
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// A template for a sophisticated graphics driver with a scene graph.
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//?? Lines beginning like this require specialisation for your driver.
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#ifndef G4XXXSGSCENEHANDLER_HH
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#define G4XXXSGSCENEHANDLER_HH
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#include "
G4VSceneHandler.hh
"
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#include "
G4PhysicalVolumeModel.hh
"
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#include <iostream>
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namespace
JA {
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// Ad hoc tree class and utilities.
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typedef
G4PhysicalVolumeModel::G4PhysicalVolumeNodeID
PVNodeID
;
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typedef
std::vector<PVNodeID>
PVPath
;
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struct
Node
{
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Node
(
PVNodeID
pvNodeID =
PVNodeID
(),
G4int
index = -1):
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fPVNodeID
(pvNodeID),
fIndex
(index) {}
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PVNodeID
fPVNodeID
;
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G4int
fIndex
;
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std::vector<Node*>
fDaughters
;
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};
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void
Insert
(
const
PVNodeID
* pvPath,
size_t
pathLength,
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G4int
index,
Node
* node);
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void
PrintTree
(std::ostream&,
Node
*);
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void
Clear
(
Node
*);
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}
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typedef
JA::Node
SceneGraph
;
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class
G4XXXSGSceneHandler
:
public
G4VSceneHandler
{
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friend
class
G4XXXSGViewer
;
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public
:
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G4XXXSGSceneHandler
(
G4VGraphicsSystem
&
system
,
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const
G4String
&
name
);
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virtual
~G4XXXSGSceneHandler
();
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// Optional virtual functions...
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void
AddSolid
(
const
G4Box
&);
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// Further optional AddSolid functions. Explicitly invoke base
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// class methods if not otherwise defined to avoid warnings about
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// hiding of base class methods.
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void
AddSolid
(
const
G4Cons
& cons)
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{
G4VSceneHandler::AddSolid
(cons);}
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void
AddSolid
(
const
G4Tubs
& tubs)
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{
G4VSceneHandler::AddSolid
(tubs);}
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void
AddSolid
(
const
G4Trd
& trd)
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{
G4VSceneHandler::AddSolid
(trd);}
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void
AddSolid
(
const
G4Trap
& trap)
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{
G4VSceneHandler::AddSolid
(trap);}
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void
AddSolid
(
const
G4Sphere
& sphere)
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{
G4VSceneHandler::AddSolid
(sphere);}
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void
AddSolid
(
const
G4Para
& para)
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{
G4VSceneHandler::AddSolid
(para);}
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void
AddSolid
(
const
G4Torus
& torus)
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{
G4VSceneHandler::AddSolid
(torus);}
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void
AddSolid
(
const
G4Polycone
& polycone)
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{
G4VSceneHandler::AddSolid
(polycone);}
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void
AddSolid
(
const
G4Polyhedra
& polyhedra)
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{
G4VSceneHandler::AddSolid
(polyhedra);}
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void
AddSolid
(
const
G4Orb
& orb)
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{
G4VSceneHandler::AddSolid
(orb);}
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void
AddSolid
(
const
G4Ellipsoid
& ellipsoid)
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{
G4VSceneHandler::AddSolid
(ellipsoid);}
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void
AddSolid
(
const
G4TessellatedSolid
& tess)
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{
G4VSceneHandler::AddSolid
(tess);}
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void
AddSolid
(
const
G4VSolid
& solid)
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{
G4VSceneHandler::AddSolid
(solid);}
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// More optional functions...
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// void AddCompound(const G4VTrajectory&);
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// void AddCompound(const G4VHit&);
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// void AddCompound(const G4THitsMap<G4double>&);
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// void AddCompound(const G4THitsMap<G4StatDouble>&);
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void
PreAddSolid
(
const
G4Transform3D
& objectTransformation,
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const
G4VisAttributes
&);
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void
PostAddSolid
();
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// Required implementation of pure virtual functions...
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void
AddPrimitive
(
const
G4Polyline
&);
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void
AddPrimitive
(
const
G4Text
&);
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void
AddPrimitive
(
const
G4Circle
&);
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void
AddPrimitive
(
const
G4Square
&);
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void
AddPrimitive
(
const
G4Polyhedron
&);
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// Further optional AddPrimitive methods. Explicitly invoke base
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// class methods if not otherwise defined to avoid warnings about
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// hiding of base class methods.
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void
AddPrimitive
(
const
G4Polymarker
& polymarker)
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{
G4VSceneHandler::AddPrimitive
(polymarker);}
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void
AddPrimitive
(
const
G4Scale
&
scale
)
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{
G4VSceneHandler::AddPrimitive
(scale);}
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// Further related optional virtual functions...
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void
BeginPrimitives
(
const
G4Transform3D
& objectTransformation);
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void
EndPrimitives
();
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// Further optional virtual functions...
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// void BeginModeling();
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// void EndModeling();
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// Administration functions.
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void
ClearStore
();
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void
ClearTransientStore
();
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protected
:
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static
G4int
fSceneIdCount
;
// Counter for XXXSG scene handlers.
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// Utility for PreAddSolid and BeginPrimitives.
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void
CreateCurrentItem
(
const
G4String
&);
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//?? Define the scene graph. (For emulation, use an ad hoc tree class.)
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SceneGraph
fSceneGraph
;
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private
:
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#ifdef G4XXXFileDEBUG
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void
PrintThings();
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#endif
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};
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#endif
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XXX
include
G4XXXSGSceneHandler.hh
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. updated:
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