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G4CollisionNNElastic.cc
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27 
28 #include "globals.hh"
29 #include "G4CollisionNNElastic.hh"
30 #include "G4KineticTrack.hh"
31 #include "G4VCrossSectionSource.hh"
32 #include "G4Proton.hh"
33 #include "G4Neutron.hh"
34 #include "G4XNNElastic.hh"
35 #include "G4AngularDistribution.hh"
36 #include "G4ThreeVector.hh"
37 #include "G4LorentzVector.hh"
38 #include "G4LorentzRotation.hh"
39 #include "G4KineticTrackVector.hh"
40 #include "G4AngularDistributionPP.hh" // nn and pp scattering
41 
43 {
44  // Subtype of interacting particles
47 
48  colliders1.push_back(subType1);
49  colliders2.push_back(subType2);
50 
53 }
54 
55 
57 {
58  delete angularDistribution;
60  delete crossSectionSource;
62 }
63 
64 
66  const G4KineticTrack& trk2) const
67 {
68  G4bool isInCharge = false;
69 
70  const G4ParticleDefinition* def1 = trk1.GetDefinition();
71  const G4ParticleDefinition* def2 = trk2.GetDefinition();
72 
73  if ( (def1 == G4Proton::ProtonDefinition() &&
74  def2 == G4Proton::ProtonDefinition() )
75  ||
76  (def1 == G4Neutron::NeutronDefinition() &&
77  def2 == G4Neutron::NeutronDefinition() ) )
78  {
79  isInCharge = true;
80  }
81  return isInCharge;
82 }
83 
84 
85 const std::vector<G4String>& G4CollisionNNElastic::GetListOfColliders(G4int whichOne) const
86 {
87  if (whichOne == 1) {
88  return colliders1;
89  }else if (whichOne == 2) {
90  return colliders2;
91  }
92  throw G4HadronicException(__FILE__, __LINE__, "G4CollisionNNElastic::GetListOfColliders - Argument outside valid range");
93 }