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G4LBLVtxDisplayAction.cc
Go to the documentation of this file.
Or view
the newest version in sPHENIX GitHub for file G4LBLVtxDisplayAction.cc
1
#include "
G4LBLVtxDisplayAction.h
"
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#include <
g4main/PHG4DisplayAction.h
>
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#include <Geant4/G4Colour.hh>
// for G4Colour
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#include <Geant4/G4LogicalVolume.hh>
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#include <Geant4/G4Material.hh>
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#include <Geant4/G4VisAttributes.hh>
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using namespace
std;
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G4LBLVtxDisplayAction::G4LBLVtxDisplayAction
(
const
std::string &
name
)
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:
PHG4DisplayAction
(name)
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{
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}
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G4LBLVtxDisplayAction::~G4LBLVtxDisplayAction
()
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{
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for
(
auto
&
it
:
m_VisAttVec
)
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{
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delete
it
;
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}
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m_VisAttVec.clear();
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m_LogVolSet
.clear();
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}
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void
G4LBLVtxDisplayAction::ApplyDisplayAction
(
G4VPhysicalVolume
*physvol)
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{
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// check if vis attributes exist, if so someone else has set them and we do nothing
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for
(
auto
&
it
:
m_LogVolSet
)
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{
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if
(
it
->GetVisAttributes())
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{
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continue
;
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}
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G4VisAttributes
*VisAtt =
new
G4VisAttributes
();
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m_VisAttVec
.push_back(VisAtt);
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string
material_name(
it
->GetMaterial()->GetName());
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// cout << "materialname: " << material_name << endl;
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if
(material_name ==
"ITS_WATER"
)
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{
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VisAtt->
SetColor
(
G4Colour::Blue
());
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}
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else
if
(material_name ==
"ITS_PEEKCF30"
)
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{
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VisAtt->
SetColor
(
G4Colour::White
());
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}
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else
if
(material_name ==
"ITS_FGS003"
)
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{
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VisAtt->
SetColor
(
G4Colour::Yellow
());
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}
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else
if
(material_name ==
"ITS_CarbonFleece"
)
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{
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VisAtt->
SetColor
(
G4Colour::Red
());
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}
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else
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{
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VisAtt->
SetColor
(
G4Colour::Cyan
());
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}
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VisAtt->
SetVisibility
(
true
);
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VisAtt->
SetForceSolid
(
true
);
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it
->SetVisAttributes(VisAtt);
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}
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return
;
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}
fun4all_eicdetectors
blob
master
simulation
g4simulation
g4lblvtx
G4LBLVtxDisplayAction.cc
Built by
Jin Huang
. updated:
Wed Jun 29 2022 17:24:48
using
1.8.2 with
ECCE GitHub integration