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G4LBLVtxDisplayAction.cc
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2 
4 
5 #include <Geant4/G4Colour.hh> // for G4Colour
6 #include <Geant4/G4LogicalVolume.hh>
7 #include <Geant4/G4Material.hh>
8 #include <Geant4/G4VisAttributes.hh>
9 
10 using namespace std;
11 
13  : PHG4DisplayAction(name)
14 {
15 }
16 
18 {
19  for (auto &it : m_VisAttVec)
20  {
21  delete it;
22  }
23  m_VisAttVec.clear();
24  m_LogVolSet.clear();
25 }
26 
28 {
29  // check if vis attributes exist, if so someone else has set them and we do nothing
30  for (auto &it : m_LogVolSet)
31  {
32  if (it->GetVisAttributes())
33  {
34  continue;
35  }
36  G4VisAttributes *VisAtt = new G4VisAttributes();
37  m_VisAttVec.push_back(VisAtt);
38  string material_name(it->GetMaterial()->GetName());
39  // cout << "materialname: " << material_name << endl;
40  if (material_name == "ITS_WATER")
41  {
42  VisAtt->SetColor(G4Colour::Blue());
43  }
44  else if (material_name == "ITS_PEEKCF30")
45  {
46  VisAtt->SetColor(G4Colour::White());
47  }
48  else if (material_name == "ITS_FGS003")
49  {
50  VisAtt->SetColor(G4Colour::Yellow());
51  }
52  else if (material_name == "ITS_CarbonFleece")
53  {
54  VisAtt->SetColor(G4Colour::Red());
55  }
56  else
57  {
58  VisAtt->SetColor(G4Colour::Cyan());
59  }
60 
61  VisAtt->SetVisibility(true);
62  VisAtt->SetForceSolid(true);
63  it->SetVisAttributes(VisAtt);
64  }
65  return;
66 }