ECCE @ EIC Software
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
G4OpenGLImmediateWin32Viewer.cc
Go to the documentation of this file. Or view the newest version in sPHENIX GitHub for file G4OpenGLImmediateWin32Viewer.cc
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
26 //
27 //
28 //
29 // Class G4OpenGLImmediateWin32Viewer : a class derived from G4OpenGLWin32Viewer and
30 // G4OpenGLImmediateViewer.
31 
32 #ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
33 
36 
37 #include "G4ios.hh"
38 
39 G4OpenGLImmediateWin32Viewer::G4OpenGLImmediateWin32Viewer
40 (G4OpenGLImmediateSceneHandler& sceneHandler,
41  const G4String& name):
42 G4OpenGLViewer (sceneHandler),
43 G4OpenGLWin32Viewer (sceneHandler),
44 G4OpenGLImmediateViewer (sceneHandler),
45 G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name) {
46 
47  if (fViewId < 0) return; // In case error in base class instantiation.
48 }
49 
50 void G4OpenGLImmediateWin32Viewer::Initialise () {
51 
52 // ensure a suitable window was found
53 
54  CreateGLWin32Context ();
55  CreateMainWindow ();
56  CreateFontLists ();
57 
58  // If a double buffer context has been forced upon us, ignore the
59  // back buffer for this OpenGLImmediate view.
60  glDrawBuffer (GL_FRONT);
61 
62  // clear the buffers and window.
63  ClearView ();
64  FinishView ();
65 
66  glDepthFunc (GL_LEQUAL);
67  glDepthMask (GL_TRUE);
68 }
69 
70 void G4OpenGLImmediateWin32Viewer::DrawView () {
71 
72  // If a double buffer context has been forced upon us, ignore the
73  // back buffer for this OpenGLImmediate view.
74  glDrawBuffer (GL_FRONT);
75 
76  G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
77 
78  glViewport (0, 0, getWinWidth(), getWinHeight());
79 
80  if(style!=G4ViewParameters::hlr &&
81  haloing_enabled) {
82 
83  HaloingFirstPass ();
84  NeedKernelVisit ();
85  ProcessView ();
86  glFlush ();
87 
88  HaloingSecondPass ();
89 
90  }
91 
92  NeedKernelVisit (); // Always need to visit G4 kernel.
93  ProcessView ();
94  FinishView ();
95 
96 }
97 
99 void G4OpenGLImmediateWin32Viewer::FinishView (
100 )
101 
102 
103 {
104  if(!fHDC) return;
105 
106  glFlush ();
107 
108  // Empty the Windows message queue :
109  MSG event;
110  while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
111  ::TranslateMessage(&event);
112  ::DispatchMessage (&event);
113  }
114 }
115 
116 #endif