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G4GRSSolid.hh
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25 //
26 // class G4GRSSolid
27 //
28 // Class description:
29 //
30 // Object representing a touchable solid - maintains the association
31 // between a solid and its net resultant local->global transform.
32 //
33 // NOTE: The (optional) rotation matrix is copied
34 
35 // Created: Paul Kent - August 1996
36 // ----------------------------------------------------------------------
37 #ifndef G4GRSSOLID_HH
38 #define G4GRSSOLID_HH
39 
40 #include "G4ThreeVector.hh"
41 #include "G4RotationMatrix.hh"
42 #include "G4VTouchable.hh"
43 
44 class G4VSolid;
45 
46 class G4GRSSolid : public G4VTouchable
47 {
48  public: // with description
49 
50  G4GRSSolid(G4VSolid *pSolid,
51  const G4RotationMatrix *pRot,
52  const G4ThreeVector &tlate);
53  G4GRSSolid(G4VSolid *pSolid,
54  const G4RotationMatrix &rot,
55  const G4ThreeVector &tlate);
56  ~G4GRSSolid();
57 
58  G4GRSSolid(const G4GRSSolid&) = delete;
59  G4GRSSolid& operator=(const G4GRSSolid&) = delete;
60  // Copy constructor and assignment operator not allowed
61 
62  inline G4VSolid* GetSolid(G4int depth=0) const;
63  inline const G4ThreeVector& GetTranslation(G4int depth=0) const;
64  inline const G4RotationMatrix* GetRotation(G4int depth=0) const;
65 
66  private:
67 
68  G4VSolid* fsolid = nullptr;
69  G4RotationMatrix* frot = nullptr;
71 };
72 
73 #include "G4GRSSolid.icc"
74 
75 #endif