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G4VRML2FileSceneHandler.hh
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28 // G4VRML2FileSceneHandler.hh
29 // Satoshi Tanaka & Yasuhide Sawada
30 
31 #ifndef G4VRML2FILE_SCENE_HANDLER_HH
32 #define G4VRML2FILE_SCENE_HANDLER_HH
33 
34 #include <fstream>
35 
36 #include "globals.hh"
37 #include "G4LogicalVolume.hh"
38 #include "G4VSceneHandler.hh"
39 
40 
41 class G4VRML2File;
42 class G4VisAttributes;
43 
45 
46  friend class G4VRML2FileViewer;
47 
48 // methods (public)
49 public:
51  virtual ~G4VRML2FileSceneHandler();
52  void AddSolid(const G4Box&);
53  void AddSolid(const G4Cons&);
54  void AddSolid(const G4Tubs&);
55  void AddSolid(const G4Trd&);
56  void AddSolid(const G4Trap&);
57  void AddSolid(const G4Sphere&);
58  void AddSolid(const G4Para&);
59  void AddSolid(const G4Torus&);
60  void AddSolid ( const G4Polycone& polycone ) {
61  G4VSceneHandler::AddSolid (polycone);
62  }
63  void AddSolid ( const G4Polyhedra& polyhedra) {
64  G4VSceneHandler::AddSolid (polyhedra);
65  }
66  void AddSolid ( const G4Orb& orb ) {
68  }
69  void AddSolid ( const G4Ellipsoid& ellipsoid) {
70  G4VSceneHandler::AddSolid (ellipsoid);
71  }
72  void AddSolid ( const G4TessellatedSolid& tess) {
74  }
75  void AddSolid(const G4VSolid&);
76  void AddCompound ( const G4VTrajectory& traj) {
78  }
79  void AddCompound ( const G4VHit& hit) {
81  }
82  void AddCompound ( const G4VDigi& digi) {
84  }
87  }
90  }
91 
92  void BeginPrimitives(const G4Transform3D& objectTransformation);
93  void EndPrimitives();
94 
95  void AddPrimitive(const G4Polyline&);
96  void AddPrimitive(const G4Polyhedron&);
97  void AddPrimitive(const G4Text&);
98  void AddPrimitive(const G4Circle&);
99  void AddPrimitive(const G4Square&);
100  void AddPrimitive (const G4Polymarker& polymarker)
101  { G4VSceneHandler::AddPrimitive (polymarker); }
102  void AddPrimitive (const G4Scale& scale)
103  { G4VSceneHandler::AddPrimitive (scale); }
104 
105  void ClearTransientStore(); // Used for triggering detector re-drawing.
106 
107  void BeginModeling();
108  void EndModeling();
109 
110  void VRMLBeginModeling();
111  void VRMLEndModeling();
112 
113  void connectPort();
114  void closePort();
115 
116 // methods (private)
117 private:
118 
119  void SendMaterialNode ( const G4VisAttributes* pAV );
120  void SendMaterialNode ();
121 
122  void SendLineColor ( const G4VisAttributes* pAV );
123  void SendMarkerColor ( const G4VMarker& mark ) ;
124  void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
125 
126  G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
127  void GetMarkerWorldPosition ( const G4VMarker& mark ,
128  double* pX ,
129  double* pY ,
130  double* pZ ) ;
131 
133 
135  void SetPVPickability ( G4bool on_off ) { fPVPickable = on_off ;}
138 
139 // data
140 private:
141  char fVRMLFileDestDir[256] ;
142  char fVRMLFileName[256] ;
143 
144  G4VRML2File& fSystem; // Graphics system for this scene.
146 
148 
151 
153 
154 public:
155  std::ofstream fDest ;
156 
157 };
158 
159 #endif //G4VRML2FILE_SCENE_HANDLER_HH