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G4V3DNucleus.hh
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28 // 20110805 M. Kelsey -- Change nucleon vector to use objects, not pointers
29 
30 #ifndef G4V3DNucleus_h
31 #define G4V3DNucleus_h 1
32 
33 class G4Nucleon;
34 class G4VNuclearDensity;
35 #include "G4DynamicParticle.hh"
36 #include "Randomize.hh"
37 #include <utility>
38 #include <vector>
39 
41 {
42 
43  public:
44  G4V3DNucleus();
45  virtual ~G4V3DNucleus();
46 
47  private:
49  const G4V3DNucleus & operator=(const G4V3DNucleus &right);
50  G4bool operator==(const G4V3DNucleus &right) const;
51  G4bool operator!=(const G4V3DNucleus &right) const;
52 
53  public:
54  virtual void Init(G4int theA, G4int theZ) = 0;
55  virtual G4bool StartLoop() = 0;
56  virtual G4Nucleon * GetNextNucleon() = 0;
57  virtual const std::vector<G4Nucleon> & GetNucleons() = 0;
58  virtual G4int GetMassNumber() = 0;
59  virtual G4double GetMass() = 0;
60  virtual G4int GetCharge() = 0;
61  virtual G4double GetNuclearRadius() = 0;
62  virtual G4double GetNuclearRadius(const G4double maxRelativeDensity) = 0;
63  virtual G4double GetOuterRadius() = 0;
64  virtual G4double CoulombBarrier() = 0;
65  virtual void DoLorentzBoost(const G4LorentzVector & theBoost) = 0;
66  virtual void DoLorentzBoost(const G4ThreeVector & theBeta) = 0;
67  virtual void DoLorentzContraction(const G4LorentzVector & theBoost) = 0;
68  virtual void DoLorentzContraction(const G4ThreeVector & theBeta) = 0;
69  virtual void DoTranslation(const G4ThreeVector & theShift) = 0;
70  virtual const G4VNuclearDensity * GetNuclearDensity() const = 0;
71  virtual void SortNucleonsIncZ() = 0;
72  virtual void SortNucleonsDecZ() = 0;
73 
74  public:
75  std::pair<G4double, G4double> ChooseImpactXandY(G4double maxImpact);
76  std::pair<G4double, G4double> RefetchImpactXandY(){return theImpactParameter;}
77 
78  private:
79 
80  std::pair<G4double, G4double> theImpactParameter;
81 
82 };
83 
84 inline
85 std::pair<G4double, G4double> G4V3DNucleus::
87 {
88  G4double x,y;
89  do
90  {
91  x = 2*G4UniformRand() - 1;
92  y = 2*G4UniformRand() - 1;
93  }
94  while(x*x + y*y > 1); /* Loop checking, 30-Oct-2015, G.Folger */
95 
96  G4double impactX = x*(maxImpact);
97  G4double impactY = y*(maxImpact);
98  theImpactParameter.first = impactX;
99  theImpactParameter.second = impactY;
100  return theImpactParameter;
101 }
102 
103 
104 #endif
105 
106