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G4XXXFileSceneHandler.cc
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29 // John Allison 7th March 2006
30 // A template for a file-writing graphics driver.
31 //?? Lines beginning like this require specialisation for your driver.
32 
33 #include "G4XXXFileSceneHandler.hh"
34 
35 #include "G4XXXFileViewer.hh"
36 #include "G4PhysicalVolumeModel.hh"
37 #include "G4LogicalVolumeModel.hh"
38 #include "G4VPhysicalVolume.hh"
39 #include "G4LogicalVolume.hh"
40 #include "G4Box.hh"
41 #include "G4Polyline.hh"
42 #include "G4Text.hh"
43 #include "G4Circle.hh"
44 #include "G4Square.hh"
45 #include "G4Polyhedron.hh"
46 #include "G4UnitsTable.hh"
47 
48 #include <sstream>
49 
51 // Counter for XXX scene handlers.
52 
54  const G4String& name):
55  G4VSceneHandler(system, fSceneIdCount++, name)
56 {}
57 
59 
60 #ifdef G4XXXFileDEBUG
61 // Useful function...
62 void G4XXXFileSceneHandler::PrintThings() {
63  G4cout <<
64  " with transformation "
65  << (void*)fpObjectTransformation;
66  if (fpModel) {
67  G4cout << " from " << fpModel->GetCurrentDescription()
68  << " (tag " << fpModel->GetCurrentTag()
69  << ')';
70  } else {
71  G4cout << "(not from a model)";
72  }
73  G4PhysicalVolumeModel* pPVModel =
74  dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
75  if (pPVModel) {
76  G4cout <<
77  "\n current physical volume: "
78  << pPVModel->GetCurrentPV()->GetName() <<
79  "\n current logical volume: "
80 // There might be a problem with the LV pointer if this is a G4LogicalVolumeModel
81  << pPVModel->GetCurrentLV()->GetName() <<
82  "\n current depth of geometry tree: "
83  << pPVModel->GetCurrentDepth();
84  }
85  G4cout << G4endl;
86 }
87 #endif
88 
89 // Note: This function overrides G4VSceneHandler::AddSolid(const
90 // G4Box&). You may not want to do this, but this is how it's done if
91 // you do. Certain other specific solids may be treated this way -
92 // see G4VSceneHandler.hh. The simplest possible driver would *not*
93 // implement these polymorphic functions, with the effect that the
94 // default versions in G4VSceneHandler are used, which simply call
95 // G4VSceneHandler::RequestPrimitives to turn the solid into a
96 // G4Polyhedron usually.
98 #ifdef G4XXXFileDEBUG
99  G4cout <<
100  "G4XXXFileSceneHandler::AddSolid(const G4Box& box) called for "
101  << box.GetName()
102  << G4endl;
103 #endif
104  //?? Process your box...
105  std::ostringstream oss;
106  oss << "G4Box(" <<
107  G4String
108  (G4BestUnit
110  (box.GetXHalfLength(), box.GetYHalfLength(), box.GetZHalfLength()),
111  "Length")).strip() << ')';
112  dynamic_cast<G4XXXFileViewer*>(fpViewer)->
113  GetFileWriter().WriteItem(oss.str());
114 }
115 
117 #ifdef G4XXXFileDEBUG
118  G4cout <<
119  "G4XXXFileSceneHandler::AddPrimitive(const G4Polyline& polyline) called.\n"
120  << polyline
121  << G4endl;
122 #endif
123  // Get vis attributes - pick up defaults if none.
124  //const G4VisAttributes* pVA =
125  // fpViewer -> GetApplicableVisAttributes (polyline.GetVisAttributes ());
126  //?? Process polyline.
127  std::ostringstream oss;
128  oss << polyline;
129  dynamic_cast<G4XXXFileViewer*>(fpViewer)->
130  GetFileWriter().WriteItem(oss.str());
131 }
132 
134 #ifdef G4XXXFileDEBUG
135  G4cout <<
136  "G4XXXFileSceneHandler::AddPrimitive(const G4Text& text) called.\n"
137  << text
138  << G4endl;
139 #endif
140  // Get text colour - special method since default text colour is
141  // determined by the default text vis attributes, which may be
142  // specified independent of default vis attributes of other types of
143  // visible objects.
144  //const G4Colour& c = GetTextColour (text); // Picks up default if none.
145  //?? Process text.
146  std::ostringstream oss;
147  oss << text;
148  dynamic_cast<G4XXXFileViewer*>(fpViewer)->
149  GetFileWriter().WriteItem(oss.str());
150 }
151 
153 #ifdef G4XXXFileDEBUG
154  G4cout <<
155  "G4XXXFileSceneHandler::AddPrimitive(const G4Circle& circle) called.\n "
156  << circle
157  << G4endl;
158  MarkerSizeType sizeType;
159  G4double size = GetMarkerSize (circle, sizeType);
160  switch (sizeType) {
161  default:
162  case screen:
163  // Draw in screen coordinates.
164  G4cout << "screen";
165  break;
166  case world:
167  // Draw in world coordinates.
168  G4cout << "world";
169  break;
170  }
171  G4cout << " size: " << size << G4endl;
172 #endif
173  // Get vis attributes - pick up defaults if none.
174  //const G4VisAttributes* pVA =
175  // fpViewer -> GetApplicableVisAttributes (circle.GetVisAttributes ());
176  //?? Process circle.
177  std::ostringstream oss;
178  oss << circle;
179  dynamic_cast<G4XXXFileViewer*>(fpViewer)->
180  GetFileWriter().WriteItem(oss.str());
181 }
182 
184 #ifdef G4XXXFileDEBUG
185  G4cout <<
186  "G4XXXFileSceneHandler::AddPrimitive(const G4Square& square) called.\n"
187  << square
188  << G4endl;
189  MarkerSizeType sizeType;
190  G4double size = GetMarkerSize (square, sizeType);
191  switch (sizeType) {
192  default:
193  case screen:
194  // Draw in screen coordinates.
195  G4cout << "screen";
196  break;
197  case world:
198  // Draw in world coordinates.
199  G4cout << "world";
200  break;
201  }
202  G4cout << " size: " << size << G4endl;
203 #endif
204  // Get vis attributes - pick up defaults if none.
205  //const G4VisAttributes* pVA =
206  // fpViewer -> GetApplicableVisAttributes (square.GetVisAttributes ());
207  //?? Process square.
208  std::ostringstream oss;
209  oss << square;
210  dynamic_cast<G4XXXFileViewer*>(fpViewer)->
211  GetFileWriter().WriteItem(oss.str());
212 }
213 
215 #ifdef G4XXXFileDEBUG
216  G4cout <<
217 "G4XXXFileSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) called.\n"
218  << polyhedron
219  << G4endl;
220 #endif
221  //?? Process polyhedron.
222  std::ostringstream oss;
223  oss << polyhedron;
224  dynamic_cast<G4XXXFileViewer*>(fpViewer)->
225  GetFileWriter().WriteItem(oss.str());
226 
227  //?? Or... here are some ideas for decomposing into polygons...
228  //Assume all facets are convex quadrilaterals.
229  //Draw each G4Facet individually
230 
231  //Get colour, etc..
232  if (polyhedron.GetNoFacets() == 0) return;
233 
234  // Get vis attributes - pick up defaults if none.
235  const G4VisAttributes* pVA =
236  fpViewer -> GetApplicableVisAttributes (polyhedron.GetVisAttributes ());
237 
238  // Get view parameters that the user can force through the vis
239  // attributes, thereby over-riding the current view parameter.
240  G4ViewParameters::DrawingStyle drawing_style = GetDrawingStyle (pVA);
241  //G4bool isAuxEdgeVisible = GetAuxEdgeVisible (pVA);
242 
243  //Get colour, etc..
244  //const G4Colour& c = pVA -> GetColour ();
245 
246  // Initial action depending on drawing style.
247  switch (drawing_style) {
248  case (G4ViewParameters::hsr):
249  {
250  break;
251  }
252  case (G4ViewParameters::hlr):
253  {
254  break;
255  }
257  {
258  break;
259  }
260  default:
261  {
262  break;
263  }
264  }
265 
266  // Loop through all the facets...
267 
268  // Look at G4OpenGLSceneHandler::AddPrimitive(const G4Polyhedron&)
269  // for an example of how to get facets out of a G4Polyhedron,
270  // including how to cope with triangles if that's a problem.
271 }