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MedicalBeam.cc
Go to the documentation of this file. Or view the newest version in sPHENIX GitHub for file MedicalBeam.cc
1 //
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18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
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24 // ********************************************************************
25 //
26 // ====================================================================
27 // MedicalBeam.cc
28 //
29 // 2005 Q
30 // ====================================================================
31 #include "MedicalBeam.hh"
32 #include "Randomize.hh"
33 #include "G4Event.hh"
34 #include "G4ParticleTable.hh"
35 #include "G4PrimaryVertex.hh"
36 
37 using namespace CLHEP;
38 
39 #include <cmath>
40 
41 // ====================================================================
42 //
43 // class description
44 //
45 // ====================================================================
46 
49  : particle(0),
50  kineticE(1.*MeV),
51  sourcePosition(G4ThreeVector()),
52  SSD(1.*m),
53  fieldShape(MedicalBeam::SQUARE),
54  fieldR(10.*cm)
56 {
57  fieldXY[0]= fieldXY[1]= 10.*cm;
58 }
59 
60 
64 {
65 }
66 
67 
71 {
72  // uniform distribution in a limitted solid angle
73  G4double dr;
74  if(fieldShape == MedicalBeam::SQUARE) {
75  dr= std::sqrt(sqr(fieldXY[0]/2.)+sqr(fieldXY[1]/2.));
76  } else {
77  dr= fieldR;
78  }
79 
80  G4double sin0= dr/SSD;
81  G4double cos0= std::sqrt(1.-sqr(sin0));
82 
85 
87  if(fieldShape == MedicalBeam::SQUARE) {
88  xmax= fieldXY[0]/2./SSD;
89  ymax= fieldXY[1]/2./SSD;
90  } else {
91  xmax= ymax= DBL_MAX-1.;
92  }
93 
94  G4double dcos{0.0};
95  G4double dsin{0.0};
96  G4double dphi{0.0};
97 
98  while(! (std::abs(x)< xmax && std::abs(y)< ymax) ) {
99  dcos= RandFlat::shoot(cos0, 1.);
100  dsin= std::sqrt(1.-sqr(dcos));
101  dphi= RandFlat::shoot(0., twopi);
102 
103  x= std::cos(dphi)*dsin*dcos;
104  y= std::sin(dphi)*dsin*dcos;
105  }
106 
107  G4double z= dcos;
108 
109  return G4ThreeVector(x,y,z);
110 }
111 
112 
116 {
117  if(particle==0) return;
118 
119  // create a new vertex
120  G4PrimaryVertex* vertex= new G4PrimaryVertex(sourcePosition, 0.*ns);
121 
122  // momentum
123  G4double mass= particle-> GetPDGMass();
124  G4double p= std::sqrt(sqr(mass+kineticE)-sqr(mass));
125  G4ThreeVector pmon= p*GenerateBeamDirection();
127  pmon.x(),
128  pmon.y(),
129  pmon.z());
130  // set primary to vertex
131  vertex-> SetPrimary(primary);
132 
133  // set vertex to event
134  anEvent-> AddPrimaryVertex(vertex);
135 }
136