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G4ParticleHPFSFissionFS.hh
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25 //
26 //
27 // P. Arce, June-2014 Conversion neutron_hp to particle_hp
28 //
29 #ifndef G4ParticleHPFSFissionFS_h
30 #define G4ParticleHPFSFissionFS_h 1
31 
32 #include "globals.hh"
33 #include "G4HadProjectile.hh"
36 #include "G4ParticleHPNames.hh"
38 #include "G4ParticleHPVector.hh"
42 #include "G4ParticleHPAngular.hh"
43 #include "G4Cache.hh"
44 
46 {
47  struct toBeCached
48  {
52  };
53 
54 public:
55 
58 
59  void Init (G4double A, G4double Z, G4int M,
60  G4String & dirName, G4String & aFSType, G4ParticleDefinition*);
61 
63  G4double *decayconst);
64 
66  {
68  return theNew;
69  }
70 
71  inline G4double GetMass()
72  {
74  }
75 
76  void SampleNeutronMult(G4int&all,
77  G4int&Prompt,
78  G4int&delayed,
80  G4int off);
81 
82  inline void SetNeutronRP(const G4ReactionProduct & aNeutron)
83  {
84  fCache.Get().theNeutronRP = &aNeutron;
86  }
87 
88  inline void SetTarget(const G4ReactionProduct & aTarget)
89  {
90  fCache.Get().theTarget = &aTarget;
92  }
93 
95 
97  {
98  return &theEnergyRelease;
99  }
100 
101 private:
102 
103  G4HadFinalState * ApplyYourself(const G4HadProjectile & ) { return 0; }
104 
109 
112 
115 };
116 
117 #endif