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G4RTSimpleScanner.hh
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29 
30 #ifndef G4RTSimpleScanner_H
31 #define G4RTSimpleScanner_H 1
32 
33 // class description:
34 //
35 // G4RTSimpleScanner
36 // Provides a simple raster of window coordinates.
37 
38 #include "G4VRTScanner.hh"
39 
41 
42 public: // with description
43 
45  virtual ~G4RTSimpleScanner();
46 
47  // Compiler defaults for copy constructor and assignmemt.
48 
49  virtual const G4String& GetGSName() const;
50  // Get name that acts as graphics system name.
51 
52  virtual const G4String& GetGSNickname() const;
53  // Get name that acts as graphics system nickname. It is this that
54  // the user specifies on the /vis/open and /vis/sceneHandler/create
55  // commands.
56 
57  virtual void Initialize(G4int nRow, G4int nColumn);
58  // Intialises scanner for window with nRow rows and nColumn columns.
59 
60  virtual G4bool Coords(G4int& iRow, G4int& iColumn);
61  // Supplies coordinate (iRow,iColumn) and returns false when the
62  // sequence has finished, i.e., on the call *after* suplying the
63  // last valid coordinate.
64 
65 protected:
68 };
69 
70 #endif