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G4AdjointIons.hh
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25 //
26 //
27 // ------------------------------------------------------------
28 // GEANT 4 class header file
29 //
30 // History:
31 // 1 July 2009 creation by L. Desorgher based on a modification of G4Ions
32 //
33 //-------------------------------------------------------------
34 // Documentation:
35 // Adjoint particles are used in Reverse/Adjoint Monte Carlo simulations. New adjoint
36 // processes act on adjoint particles when they are tracked backward in the geometry.
37 // The use of adjoint particles instead of "normal" particles during a reverse simulation
38 // is based on an idea of M. Asai.
39 //
40 
41 #ifndef G4AdjointIons_h
42 #define G4AdjointIons_h 1
43 
44 #include "globals.hh"
45 #include "G4ios.hh"
46 #include "G4ParticleDefinition.hh"
47 
48 // ######################################################################
49 // ### ADJOINT Ions ###
50 // ######################################################################
51 
53 {
54  // Class Description
55  // This is the base class for all nuclei including pre-defined
56  // light nuclei such as deuteron, alpha, and proton (Hydrogen)
57  // All nuclei/ions created on the fly are objects of this class
58  // Atomic number and atomic mass are vaild only for particles derived
59  // from this class. This class has Excitation Energy in addition to
60  // the normal particle properties.
61 
62  protected:
64 
65 
66  public: //With Description
68  const G4String& aName, G4double mass,
69  G4double width, G4double charge,
70  G4int iSpin, G4int iParity,
71  G4int iConjugation, G4int iIsospin,
72  G4int iIsospin3, G4int gParity,
73  const G4String& pType, G4int lepton,
75  G4bool stable, G4double lifetime,
76  G4DecayTable *decaytable, G4bool shortlived,
77  const G4String& subType ="",
78  G4int anti_encoding =0,
79  G4double excitation = 0.0
80  );
81 
82  public:
83  virtual ~G4AdjointIons();
86 
87  public: //With Description
88  // Get excitation energy of nucleus
89  G4double GetExcitationEnergy() const ;
90 
91  private:
93 
94 };
95 
96 inline
98 {
99  return this;
100 }
101 
102 inline
104 {
105  return theExcitationEnergy;
106 }
107 
108 #endif
109 
110 
111 
112 
113 
114 
115 
116