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DetectorConstruction.cc
Go to the documentation of this file.
Or view
the newest version in sPHENIX GitHub for file DetectorConstruction.cc
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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#include "DetectorConstruction.hh"
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#include "DetectorMessenger.hh"
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#include "
G4Box.hh
"
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#include "
G4Colour.hh
"
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#include "
G4LogicalVolume.hh
"
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#include "
G4Material.hh
"
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#include "
G4NistManager.hh
"
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#include "
G4PVPlacement.hh
"
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#include "
G4SystemOfUnits.hh
"
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#include "
G4Tubs.hh
"
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#include "
G4VisAttributes.hh
"
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#include "
G4Region.hh
"
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#include "
G4RegionStore.hh
"
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#include "
G4PhysicalVolumeStore.hh
"
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#include "
G4LogicalVolumeStore.hh
"
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#include "
G4GeometryManager.hh
"
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#include "
G4SolidStore.hh
"
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#include "
G4RunManager.hh
"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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DetectorConstruction::DetectorConstruction
()
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:
G4VUserDetectorConstruction
(), fDiameter(6*
nm
), fLength(10*
nm
)
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{
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fDetectorMessenger
=
new
DetectorMessenger
(
this
);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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DetectorConstruction::~DetectorConstruction
()
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{
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delete
fDetectorMessenger
;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4VPhysicalVolume
*
DetectorConstruction::Construct
() {
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return
ConstructVolumes
();
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4VPhysicalVolume
*
DetectorConstruction::ConstructVolumes
()
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{
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// Cleanup old geometry
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//
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G4GeometryManager::GetInstance
()->
OpenGeometry
();
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G4PhysicalVolumeStore::GetInstance
()->
Clean
();
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G4LogicalVolumeStore::GetInstance
()->
Clean
();
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G4SolidStore::GetInstance
()->
Clean
();
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//
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G4Material
* water =
G4NistManager::Instance
()->
FindOrBuildMaterial
(
"G4_WATER"
);
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// Geometry parameters
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G4double
worldSize = 150 *
nanometer
;
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G4VSolid
*
world
=
new
G4Box
(
"world"
,
// its name
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worldSize/2, worldSize/2, worldSize/2);
// its size
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G4LogicalVolume
* worldLog =
new
G4LogicalVolume
(
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world,
// its solid
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water,
// its material
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"world"
);
// its name
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G4VisAttributes
*vis =
new
G4VisAttributes
(
G4Colour
(
G4Colour::Blue
()));
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worldLog->
SetVisAttributes
(vis);
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G4VPhysicalVolume
* worldPhys =
new
G4PVPlacement
(
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0,
// no rotation
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G4ThreeVector
(),
// at (0,0,0)
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worldLog,
// its logical volume
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"world"
,
// its name
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0,
// its mother volume
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false
,
// no boolean operation
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0,
// copy number
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true
);
// checking overlaps forced to YES
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G4VSolid
*
target
=
new
G4Tubs
(
"target"
,
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0,
fDiameter
/2,
fLength
/2, 0, 360*
deg
);
//its size
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G4LogicalVolume
* targetLog =
new
G4LogicalVolume
(
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target,
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water,
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"target"
);
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new
G4PVPlacement
(0,
// no rotation
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G4ThreeVector
(),
// at (0,0,0)
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targetLog,
// its logical volume
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"target"
,
// its name
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worldLog,
// its mother volume
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false
,
// no boolean operation
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0,
// copy number
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true
);
// checking overlaps force to YES
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// A region is needed as splitting is performed in regions
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G4Region
* aRegion =
G4RegionStore::GetInstance
()->
FindOrCreateRegion
(
"Target"
);
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targetLog->
SetRegion
(aRegion);
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aRegion->
AddRootLogicalVolume
(targetLog);
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G4VisAttributes
*visTarget =
new
G4VisAttributes
(
G4Colour
(
G4Colour::Blue
()));
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visTarget->
SetForceSolid
(
true
);
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visTarget->
SetVisibility
(
true
);
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targetLog->
SetVisAttributes
(visTarget);
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return
worldPhys;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void
DetectorConstruction::SetDiameter
(
G4double
diameter) {
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fDiameter
= diameter;
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G4RunManager::GetRunManager
()->
GeometryHasBeenModified
();
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void
DetectorConstruction::SetLength
(
G4double
length
) {
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fLength
=
length
;
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G4RunManager::GetRunManager
()->
GeometryHasBeenModified
();
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#include "
G4RunManager.hh
"
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void
DetectorConstruction::UpdateGeometry
()
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{
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G4RunManager::GetRunManager
()->
DefineWorldVolume
(
ConstructVolumes
());
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
geant4
tree
geant4-10.6-release
examples
extended
medical
dna
splitting
src
DetectorConstruction.cc
Built by
Jin Huang
. updated:
Wed Jun 29 2022 17:24:49
using
1.8.2 with
ECCE GitHub integration