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G4MultiEventAction.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//---------------------------------------------------------------
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//
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// G4MultiEventAction.hh
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//
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// Created on: Jan 17, 2016
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// Author: adotti
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//
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//
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// class description:
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// This class extends G4UserEventAction and allows multiple
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// user-defined tracking actions to be used in the same job.
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// The class is a vector of user-defined tracking actions.
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// This class owns and manages the dependent user-actions.
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// Usage:
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// There is no need to explicitly use this class as long as the
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// user actions are set via G4UserActionInitialization::SetUserAction
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// that can be called several times. Explicitly this is what is happening:
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// In user-defined action initialization:
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// G4MultiEventAction* action = new G4MultiEventAction;
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// action->push_back( G4UserEventActionUPtr( new MyUserEventAction );
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// [... add as many as needed ...]
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// SetUserAction( action );
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// ---------------------------------------------------------------
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//
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#ifndef G4MULTIEVENTACTION_HH_
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#define G4MULTIEVENTACTION_HH_
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#include "
G4UserEventAction.hh
"
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#include <vector>
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#include <memory>
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using
G4UserEventActionUPtr
=std::unique_ptr<G4UserEventAction>;
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using
G4UserEventActionVector
=std::vector<G4UserEventActionUPtr>;
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class
G4MultiEventAction
:
public
G4UserEventAction
,
public
G4UserEventActionVector
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{
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public
:
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G4MultiEventAction
() =
default
;
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virtual
~G4MultiEventAction
()
override
=
default
;
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virtual
void
SetEventManager
(
G4EventManager
* )
override
;
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virtual
void
BeginOfEventAction
(
const
G4Event
* )
override
;
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virtual
void
EndOfEventAction
(
const
G4Event
* )
override
;
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};
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#endif
/* SOURCE_EVENT_INCLUDE_G4MULTIEVENTACTION_HH_ */
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