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G4DisplacedSolid.hh
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25 //
26 // G4DisplacedSolid
27 //
28 // Class description:
29 //
30 // A displaced solid is a solid that has been shifted from its original
31 // frame of reference to a new one. It is meant to be used only for
32 // simplifying the implementation of "Boolean solids".
33 
34 // 28.10.98 V.Grichine - created
35 // --------------------------------------------------------------------
36 #ifndef G4DISPLACEDSOLID_HH
37 #define G4DISPLACEDSOLID_HH
38 
39 #include "G4VSolid.hh"
40 #include "G4RotationMatrix.hh"
41 #include "G4ThreeVector.hh"
42 #include "G4Transform3D.hh"
43 #include "G4AffineTransform.hh"
44 
45 class G4DisplacedSolid : public G4VSolid
46 {
47  public: // with description
48 
49  G4DisplacedSolid( const G4String& pName,
50  G4VSolid* pSolid ,
51  G4RotationMatrix* rotMatrix,
52  const G4ThreeVector& transVector ) ;
53 
54  G4DisplacedSolid( const G4String& pName,
55  G4VSolid* pSolid ,
56  const G4Transform3D& transform ) ;
57 
58  G4DisplacedSolid( const G4String& pName,
59  G4VSolid* pSolid ,
60  const G4AffineTransform directTransform );
61  // For use in instantiating a transient instance from a persistent one.
62 
63  virtual ~G4DisplacedSolid() ;
64 
65  public: // without description
66 
67  // It also has all the methods that a solid requires, eg.
68 
69  EInside Inside( const G4ThreeVector& p ) const ;
70 
72 
73  G4bool CalculateExtent(const EAxis pAxis,
74  const G4VoxelLimits& pVoxelLimit,
75  const G4AffineTransform& pTransform,
76  G4double& pMin, G4double& pMax) const ;
77 
78  G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
79 
81  const G4ThreeVector& v ) const ;
82 
83  G4double DistanceToIn( const G4ThreeVector& p) const ;
84 
86  const G4ThreeVector& v,
87  const G4bool calcNorm=false,
88  G4bool *validNorm=0,
89  G4ThreeVector *n=0 ) const ;
90 
91  G4double DistanceToOut( const G4ThreeVector& p ) const ;
92 
93 
95  const G4int n,
96  const G4VPhysicalVolume* pRep ) ;
97 
98  void CleanTransformations();
99 
101 
102  public: // with description
103 
105  G4VSolid* Clone() const;
106 
107  const G4DisplacedSolid* GetDisplacedSolidPtr() const;
109  // If the Solid is a "G4DisplacedSolid",
110  // return a self pointer else return 0.
111 
113 
116 
119  // Access/Set methods.
120 
122  void SetFrameRotation(const G4RotationMatrix&);
123 
125  void SetFrameTranslation(const G4ThreeVector&);
126  // Get/Set the rotation/translation, as applied to the frame of reference.
127 
129  void SetObjectRotation(const G4RotationMatrix&);
130 
132  void SetObjectTranslation(const G4ThreeVector&);
133  // Get/Set the rotation/translation, as applied to the object.
134 
135  std::ostream& StreamInfo(std::ostream& os) const;
136 
137  public: // without description
138 
139  G4DisplacedSolid(__void__&);
140  // Fake default constructor for usage restricted to direct object
141  // persistency for clients requiring preallocation of memory for
142  // persistifiable objects.
143 
146  // Copy constructor and assignment operator.
147 
148  void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
149  G4Polyhedron* CreatePolyhedron () const ;
150  G4Polyhedron* GetPolyhedron () const ;
151  // For creating graphical representations (ie for visualisation).
152 
153  protected:
154 
155  G4VSolid* fPtrSolid = nullptr;
158  mutable G4bool fRebuildPolyhedron = false;
159  mutable G4Polyhedron* fpPolyhedron = nullptr;
160 };
161 
162 #endif