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G4RayTracerSceneHandler.cc
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27 
29 
30 #include "G4VisManager.hh"
31 #include "G4LogicalVolume.hh"
32 
34 
36  const G4String& name)
37 : G4VSceneHandler(system, fSceneIdCount++, name)
38 {
39  // Keep vis manager happy when someone opens a ray tracer with "/vis/open
40  // RayTracer" but uses the ray tracer with "/vis/rayTracer" commands
41  // before creating any scenes, for example, instead of using
42  // "/vis/drawVolume"...
44  if(visManager) {
45  G4Scene* pScene = visManager->GetCurrentScene();
46  if (!pScene) {
47  // Create new scene like /vis/scene/create...
48  fpScene = new G4Scene("dummy-ray-tracer-scene");
49  // Add dummy run-duration model to avoid world being added and
50  // notifyHandler being invoked...
52  // Add to vis manager list; ownership thereby passes to vis manager...
53  visManager->SetSceneList().push_back(fpScene);
54  // ...and make current...
55  visManager->SetCurrentScene(fpScene);
56  }
57  }
58 }
59 
61 {}
62 
64 {
65  fSceneVisAttsMap.clear();
66 }
67 
68 G4bool G4RayTracerSceneHandler::PathLessThan::operator()
71 {
72  if (a.size() != b.size()) return a.size() < b.size();
73  auto ia = a.begin();
74  auto ib = b.begin();
75  for (; ia != a.end(); ++ia, ++ib) {
76  if (ia->GetPVPointer() < ib->GetPVPointer()) return true;
77  if (ia->GetPVPointer() > ib->GetPVPointer()) return false;
78  // Pointers equal
79  if (ia->GetCopyNo() < ib->GetCopyNo()) return true;
80  if (ia->GetCopyNo() > ib->GetCopyNo()) return false;
81  // Both pointers and copy no are equal - continue
82  }
83  // Equality
84  return false;
85 }
86 
88 {
89  // Build map of vis attributes
90 
91  G4PhysicalVolumeModel* fpPVModel = dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
92  if (fpPVModel) {
94  for (const auto& nodeID: fpPVModel->GetFullPVPath()) {
95  // Build an element from the nodeid.
96  temp.push_back(G4ModelingParameters::PVPointerCopyNo(nodeID.GetPhysicalVolume(),nodeID.GetCopyNo()));
97  }
98  const G4VisAttributes* pVisAtts = fpVisAttribs;
99  if (!pVisAtts) {
100  // Shouldn't happen.
102  G4cout <<
103  "WARNING: G4RayTracerSceneHandler::BuildVisAttsMap: null vis atts pointer."
104  "\n Using a default vis atts."
105  << G4endl;
106  }
107  static const G4VisAttributes defaultVisAtts;
108  pVisAtts = &defaultVisAtts;
109  }
110  // Copy vis atts into the vis atts map
111  fSceneVisAttsMap[temp] = *pVisAtts;
112  }
113 }
114