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G4ILawTruncatedExp.hh
Go to the documentation of this file.
Or view
the newest version in sPHENIX GitHub for file G4ILawTruncatedExp.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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// ---------------------------------------------------------------
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//
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// G4ILawTruncatedExp
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//
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// Class Description:
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// A G4VBiasingInteractionLaw representing a truncated exponential
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// law : an exponential law acting on [0,L] segment. The law is
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// driven by a cross-section.
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//
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// ---------------------------------------------------------------
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// Initial version Nov. 2013 M. Verderi
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#ifndef G4ILawTruncatedExp_hh
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#define G4ILawTruncatedExp_hh 1
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#include "
G4VBiasingInteractionLaw.hh
"
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class
G4ILawTruncatedExp
:
public
G4VBiasingInteractionLaw
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{
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public
:
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G4ILawTruncatedExp
(
G4String
name
=
"expForceInteractionLaw"
);
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virtual
~G4ILawTruncatedExp
();
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public
:
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virtual
G4double
ComputeEffectiveCrossSectionAt
(
G4double
length
)
const
;
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virtual
G4double
ComputeNonInteractionProbabilityAt
(
G4double
length)
const
;
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// -- sample the distribution
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virtual
G4double
SampleInteractionLength
();
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// -- move by true path length, this position becomes the new initial point
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virtual
G4double
UpdateInteractionLengthForStep
(
G4double
truePathLength);
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virtual
G4bool
IsSingular
()
const
{
return
fIsSingular
;}
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public
:
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void
SetForceCrossSection
(
G4double
xs);
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public
:
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void
SetMaximumDistance
(
G4double
d
) {
fMaximumDistance
=
d
;}
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G4double
GetMaximumDistance
()
const
{
return
fMaximumDistance
;}
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G4double
GetInteractionDistance
()
const
{
return
fInteractionDistance
; }
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private
:
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G4double
fMaximumDistance
;
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G4double
fCrossSection
;
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G4double
fCrossSectionDefined
;
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G4bool
fIsSingular
;
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G4double
fInteractionDistance
;
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};
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#endif
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include
G4ILawTruncatedExp.hh
Built by
Jin Huang
. updated:
Wed Jun 29 2022 17:25:27
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